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author | madmaxoft <github@xoft.cz> | 2014-09-20 23:03:13 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-09-20 23:03:13 +0200 |
commit | 14123c6d1653b79b6c58e7766dc97e5d06bf1fc9 (patch) | |
tree | 621cbf970666b86d239b3bba58a9217cc2ec9292 /Tools/QtBiomeVisualiser/MainWindow.cpp | |
parent | Fixed cParsedNBT::FindTagByPath(). (diff) | |
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Diffstat (limited to 'Tools/QtBiomeVisualiser/MainWindow.cpp')
-rw-r--r-- | Tools/QtBiomeVisualiser/MainWindow.cpp | 132 |
1 files changed, 125 insertions, 7 deletions
diff --git a/Tools/QtBiomeVisualiser/MainWindow.cpp b/Tools/QtBiomeVisualiser/MainWindow.cpp index b6db806f9..c56cf8bc2 100644 --- a/Tools/QtBiomeVisualiser/MainWindow.cpp +++ b/Tools/QtBiomeVisualiser/MainWindow.cpp @@ -5,9 +5,13 @@ #include <QMenuBar> #include <QApplication> #include <QFileDialog> +#include <QSettings> +#include <QDirIterator> #include "inifile/iniFile.h" #include "ChunkSource.h" #include "Generating/BioGen.h" +#include "StringCompression.h" +#include "WorldStorage/FastNBT.h" @@ -16,6 +20,8 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent) { + initMinecraftPath(); + m_BiomeView = new BiomeView(this); setCentralWidget(m_BiomeView); @@ -66,8 +72,41 @@ void MainWindow::open() +void MainWindow::openVanillaWorld() +{ + QAction * action = qobject_cast<QAction *>(sender()); + if (action == nullptr) + { + return; + } + m_BiomeView->setChunkSource(std::shared_ptr<AnvilSource>(new AnvilSource(action->data().toString()))); + m_BiomeView->redraw(); +} + + + + + +void MainWindow::initMinecraftPath() +{ + #ifdef Q_OS_MAC + m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/Library/Application Support/minecraft"); + #elif defined Q_OS_WIN32 + QSettings ini(QSettings::IniFormat, QSettings::UserScope, ".minecraft", "minecraft1"); + m_MinecraftPath = QFileInfo(ini.fileName()).absolutePath(); + #else + m_MinecraftPath = QDir::homePath() + QDir::toNativeSeparators("/.minecraft"); + #endif +} + + + + + void MainWindow::createActions() { + createWorldActions(); + m_actGen = new QAction(tr("&Generate..."), this); m_actGen->setShortcut(tr("Ctrl+N")); m_actGen->setStatusTip(tr("Open a generator INI file and display the generated biomes")); @@ -93,15 +132,94 @@ void MainWindow::createActions() +void MainWindow::createWorldActions() +{ + QDir mc(m_MinecraftPath); + if (!mc.cd("saves")) + { + return; + } + + QDirIterator it(mc); + int key = 1; + while (it.hasNext()) + { + it.next(); + if (!it.fileInfo().isDir()) + { + continue; + } + QString name = getWorldName(it.filePath().toStdString()); + if (name.isEmpty()) + { + continue; + } + QAction * w = new QAction(this); + w->setText(name); + w->setData(it.filePath() + "/region"); + if (key < 10) + { + w->setShortcut("Ctrl+" + QString::number(key)); + key++; + } + connect(w, SIGNAL(triggered()), this, SLOT(openVanillaWorld())); + m_WorldActions.append(w); + } +} + + + + + void MainWindow::createMenus() { - QMenu * mFile = menuBar()->addMenu(tr("&World")); - mFile->addAction(m_actGen); - mFile->addAction(m_actOpen); - mFile->addSeparator(); - mFile->addAction(m_actReload); - mFile->addSeparator(); - mFile->addAction(m_actExit); + QMenu * file = menuBar()->addMenu(tr("&Map")); + file->addAction(m_actGen); + file->addSeparator(); + QMenu * worlds = file->addMenu(tr("Open existing")); + worlds->addActions(m_WorldActions); + if (m_WorldActions.empty()) + { + worlds->setEnabled(false); + } + file->addAction(m_actOpen); + file->addSeparator(); + file->addAction(m_actReload); + file->addSeparator(); + file->addAction(m_actExit); +} + + + + + +QString MainWindow::getWorldName(const AString & a_Path) +{ + AString levelData = cFile::ReadWholeFile(a_Path + "/level.dat"); + if (levelData.empty()) + { + // No such file / no data + return QString(); + } + + AString uncompressed; + if (UncompressStringGZIP(levelData.data(), levelData.size(), uncompressed) != Z_OK) + { + return QString(); + } + cParsedNBT nbt(uncompressed.data(), uncompressed.size()); + if (!nbt.IsValid()) + { + return QString(); + } + AString name = nbt.GetName(1); + OutputDebugStringA(name.c_str()); + int levelNameTag = nbt.FindTagByPath(nbt.GetRoot(), "Data\\LevelName"); + if ((levelNameTag <= 0) || (nbt.GetType(levelNameTag) != TAG_String)) + { + return QString(); + } + return QString::fromStdString(nbt.GetString(levelNameTag)); } |