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author | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-27 09:23:17 +0100 |
commit | 49760db89d94ede5d123d927141a6cd60dbaaf07 (patch) | |
tree | 6c6cf99e4cf3128311a93cd187947b502f3732a0 /lib/cryptopp/socketft.h | |
parent | cWorld::SpawnExperienceOrb() now returns the entity ID of the spawned orb. (diff) | |
parent | Fixed VC2008 compilation, normalized include paths. (diff) | |
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Diffstat (limited to 'lib/cryptopp/socketft.h')
-rw-r--r-- | lib/cryptopp/socketft.h | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/lib/cryptopp/socketft.h b/lib/cryptopp/socketft.h new file mode 100644 index 000000000..e414aa68f --- /dev/null +++ b/lib/cryptopp/socketft.h @@ -0,0 +1,224 @@ +#ifndef CRYPTOPP_SOCKETFT_H +#define CRYPTOPP_SOCKETFT_H + +#include "config.h" + +#ifdef SOCKETS_AVAILABLE + +#include "network.h" +#include "queue.h" + +#ifdef USE_WINDOWS_STYLE_SOCKETS +# if defined(_WINSOCKAPI_) && !defined(_WINSOCK2API_) +# error Winsock 1 is not supported by this library. Please include this file or winsock2.h before windows.h. +# endif +#include <winsock2.h> +#include "winpipes.h" +#else +#include <sys/time.h> +#include <sys/types.h> +#include <sys/socket.h> +#include <unistd.h> +#endif + +NAMESPACE_BEGIN(CryptoPP) + +#ifdef USE_WINDOWS_STYLE_SOCKETS +typedef ::SOCKET socket_t; +#else +typedef int socket_t; +const socket_t INVALID_SOCKET = -1; +// cygwin 1.1.4 doesn't have SHUT_RD +const int SD_RECEIVE = 0; +const int SD_SEND = 1; +const int SD_BOTH = 2; +const int SOCKET_ERROR = -1; +#endif + +#ifndef socklen_t +typedef TYPE_OF_SOCKLEN_T socklen_t; // see config.h +#endif + +//! wrapper for Windows or Berkeley Sockets +class Socket +{ +public: + //! exception thrown by Socket class + class Err : public OS_Error + { + public: + Err(socket_t s, const std::string& operation, int error); + socket_t GetSocket() const {return m_s;} + + private: + socket_t m_s; + }; + + Socket(socket_t s = INVALID_SOCKET, bool own=false) : m_s(s), m_own(own) {} + Socket(const Socket &s) : m_s(s.m_s), m_own(false) {} + virtual ~Socket(); + + bool GetOwnership() const {return m_own;} + void SetOwnership(bool own) {m_own = own;} + + operator socket_t() {return m_s;} + socket_t GetSocket() const {return m_s;} + void AttachSocket(socket_t s, bool own=false); + socket_t DetachSocket(); + void CloseSocket(); + + void Create(int nType = SOCK_STREAM); + void Bind(unsigned int port, const char *addr=NULL); + void Bind(const sockaddr* psa, socklen_t saLen); + void Listen(int backlog=5); + // the next three functions return false if the socket is in nonblocking mode + // and the operation cannot be completed immediately + bool Connect(const char *addr, unsigned int port); + bool Connect(const sockaddr* psa, socklen_t saLen); + bool Accept(Socket& s, sockaddr *psa=NULL, socklen_t *psaLen=NULL); + void GetSockName(sockaddr *psa, socklen_t *psaLen); + void GetPeerName(sockaddr *psa, socklen_t *psaLen); + unsigned int Send(const byte* buf, size_t bufLen, int flags=0); + unsigned int Receive(byte* buf, size_t bufLen, int flags=0); + void ShutDown(int how = SD_SEND); + + void IOCtl(long cmd, unsigned long *argp); + bool SendReady(const timeval *timeout); + bool ReceiveReady(const timeval *timeout); + + virtual void HandleError(const char *operation) const; + void CheckAndHandleError_int(const char *operation, int result) const + {if (result == SOCKET_ERROR) HandleError(operation);} + void CheckAndHandleError(const char *operation, socket_t result) const + {if (result == SOCKET_ERROR) HandleError(operation);} +#ifdef USE_WINDOWS_STYLE_SOCKETS + void CheckAndHandleError(const char *operation, BOOL result) const + {assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);} + void CheckAndHandleError(const char *operation, bool result) const + {if (!result) HandleError(operation);} +#endif + + //! look up the port number given its name, returns 0 if not found + static unsigned int PortNameToNumber(const char *name, const char *protocol="tcp"); + //! start Windows Sockets 2 + static void StartSockets(); + //! calls WSACleanup for Windows Sockets + static void ShutdownSockets(); + //! returns errno or WSAGetLastError + static int GetLastError(); + //! sets errno or calls WSASetLastError + static void SetLastError(int errorCode); + +protected: + virtual void SocketChanged() {} + + socket_t m_s; + bool m_own; +}; + +class SocketsInitializer +{ +public: + SocketsInitializer() {Socket::StartSockets();} + ~SocketsInitializer() {try {Socket::ShutdownSockets();} catch (...) {}} +}; + +class SocketReceiver : public NetworkReceiver +{ +public: + SocketReceiver(Socket &s); + +#ifdef USE_BERKELEY_STYLE_SOCKETS + bool MustWaitToReceive() {return true;} +#else + ~SocketReceiver(); + bool MustWaitForResult() {return true;} +#endif + bool Receive(byte* buf, size_t bufLen); + unsigned int GetReceiveResult(); + bool EofReceived() const {return m_eofReceived;} + + unsigned int GetMaxWaitObjectCount() const {return 1;} + void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack); + +private: + Socket &m_s; + bool m_eofReceived; + +#ifdef USE_WINDOWS_STYLE_SOCKETS + WindowsHandle m_event; + OVERLAPPED m_overlapped; + bool m_resultPending; + DWORD m_lastResult; +#else + unsigned int m_lastResult; +#endif +}; + +class SocketSender : public NetworkSender +{ +public: + SocketSender(Socket &s); + +#ifdef USE_BERKELEY_STYLE_SOCKETS + bool MustWaitToSend() {return true;} +#else + ~SocketSender(); + bool MustWaitForResult() {return true;} + bool MustWaitForEof() { return true; } + bool EofSent(); +#endif + void Send(const byte* buf, size_t bufLen); + unsigned int GetSendResult(); + void SendEof(); + + unsigned int GetMaxWaitObjectCount() const {return 1;} + void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack); + +private: + Socket &m_s; +#ifdef USE_WINDOWS_STYLE_SOCKETS + WindowsHandle m_event; + OVERLAPPED m_overlapped; + bool m_resultPending; + DWORD m_lastResult; +#else + unsigned int m_lastResult; +#endif +}; + +//! socket-based implementation of NetworkSource +class SocketSource : public NetworkSource, public Socket +{ +public: + SocketSource(socket_t s = INVALID_SOCKET, bool pumpAll = false, BufferedTransformation *attachment = NULL) + : NetworkSource(attachment), Socket(s), m_receiver(*this) + { + if (pumpAll) + PumpAll(); + } + +private: + NetworkReceiver & AccessReceiver() {return m_receiver;} + SocketReceiver m_receiver; +}; + +//! socket-based implementation of NetworkSink +class SocketSink : public NetworkSink, public Socket +{ +public: + SocketSink(socket_t s=INVALID_SOCKET, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024) + : NetworkSink(maxBufferSize, autoFlushBound), Socket(s), m_sender(*this) {} + + void SendEof() {ShutDown(SD_SEND);} + +private: + NetworkSender & AccessSender() {return m_sender;} + SocketSender m_sender; +}; + +NAMESPACE_END + +#endif // #ifdef SOCKETS_AVAILABLE + +#endif |