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authorAlexander Harkness <bearbin@gmail.com>2013-11-24 15:27:32 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-11-24 15:27:32 +0100
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+INSTALL for Lua 5.1
+
+* Building Lua
+ ------------
+ Lua is built in the src directory, but the build process can be
+ controlled from the top-level Makefile.
+
+ Building Lua on Unix systems should be very easy. First do "make" and
+ see if your platform is listed. If so, just do "make xxx", where xxx
+ is your platform name. The platforms currently supported are:
+ aix ansi bsd freebsd generic linux macosx mingw posix solaris
+
+ If your platform is not listed, try the closest one or posix, generic,
+ ansi, in this order.
+
+ See below for customization instructions and for instructions on how
+ to build with other Windows compilers.
+
+ If you want to check that Lua has been built correctly, do "make test"
+ after building Lua. Also, have a look at the example programs in test.
+
+* Installing Lua
+ --------------
+ Once you have built Lua, you may want to install it in an official
+ place in your system. In this case, do "make install". The official
+ place and the way to install files are defined in Makefile. You must
+ have the right permissions to install files.
+
+ If you want to build and install Lua in one step, do "make xxx install",
+ where xxx is your platform name.
+
+ If you want to install Lua locally, then do "make local". This will
+ create directories bin, include, lib, man, and install Lua there as
+ follows:
+
+ bin: lua luac
+ include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp
+ lib: liblua.a
+ man/man1: lua.1 luac.1
+
+ These are the only directories you need for development.
+
+ There are man pages for lua and luac, in both nroff and html, and a
+ reference manual in html in doc, some sample code in test, and some
+ useful stuff in etc. You don't need these directories for development.
+
+ If you want to install Lua locally, but in some other directory, do
+ "make install INSTALL_TOP=xxx", where xxx is your chosen directory.
+
+ See below for instructions for Windows and other systems.
+
+* Customization
+ -------------
+ Three things can be customized by editing a file:
+ - Where and how to install Lua -- edit Makefile.
+ - How to build Lua -- edit src/Makefile.
+ - Lua features -- edit src/luaconf.h.
+
+ You don't actually need to edit the Makefiles because you may set the
+ relevant variables when invoking make.
+
+ On the other hand, if you need to select some Lua features, you'll need
+ to edit src/luaconf.h. The edited file will be the one installed, and
+ it will be used by any Lua clients that you build, to ensure consistency.
+
+ We strongly recommend that you enable dynamic loading. This is done
+ automatically for all platforms listed above that have this feature
+ (and also Windows). See src/luaconf.h and also src/Makefile.
+
+* Building Lua on Windows and other systems
+ -----------------------------------------
+ If you're not using the usual Unix tools, then the instructions for
+ building Lua depend on the compiler you use. You'll need to create
+ projects (or whatever your compiler uses) for building the library,
+ the interpreter, and the compiler, as follows:
+
+ library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c
+ lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c
+ ltable.c ltm.c lundump.c lvm.c lzio.c
+ lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c
+ ltablib.c lstrlib.c loadlib.c linit.c
+
+ interpreter: library, lua.c
+
+ compiler: library, luac.c print.c
+
+ If you use Visual Studio .NET, you can use etc/luavs.bat in its
+ "Command Prompt".
+
+ If all you want is to build the Lua interpreter, you may put all .c files
+ in a single project, except for luac.c and print.c. Or just use etc/all.c.
+
+ To use Lua as a library in your own programs, you'll need to know how to
+ create and use libraries with your compiler.
+
+ As mentioned above, you may edit luaconf.h to select some features before
+ building Lua.
+
+(end of INSTALL)