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author | archshift <admin@archshift.com> | 2014-07-10 08:28:27 +0200 |
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committer | archshift <admin@archshift.com> | 2014-07-10 08:28:27 +0200 |
commit | e824cd09b369c47a7f316fccc7577cd923164466 (patch) | |
tree | d8efa178a29955525458a38b1351ea0b609a2a09 /lib/luaproxy/CMakeLists.txt | |
parent | EntityEffects.x -> EntityEffect.x, Object-Oriented effects (diff) | |
parent | Merge pull request #1157 from Howaner/Window (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | lib/luaproxy/CMakeLists.txt | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/lib/luaproxy/CMakeLists.txt b/lib/luaproxy/CMakeLists.txt new file mode 100644 index 000000000..58ca87cd3 --- /dev/null +++ b/lib/luaproxy/CMakeLists.txt @@ -0,0 +1,61 @@ + +# This project adds a Lua Proxy DLL on Windows +# By an unfortunate choice in the popular LuaBinaries distribution, there are two names for the Lua DLL on Windows: lua51.dll and lua5.1.dll. +# Some binary Lua packages are built for one, the others for the other. Messy! +# In order to support both package flavors, we create a "proxy DLL": +# Basically the lua5.1.dll has its PE Exports section manipulated so that it points each exported function to its lua51.dll implementation. +# Effectively, this forwards all calls from lua5.1.dll to lua51.dll without any performance costs (the forwarding is done in the Windows PE loader on app start). + +# This project creates the proxy DLL by using a specially crafted .DEF file that is used to link the Proxy DLL. +# Note that it has been tested only on MSVC, it might not work with other compilers. +# The initial implementation was taken from http://lua-users.org/wiki/LuaProxyDllFour , but adapted to MSVC + + + + +if (WIN32) + + if (MSVC) + # Tell the linker to use the DEF file to generate the proxy: + set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS_DEBUG} /NOENTRY /DEF:lua5.1.def /MANIFEST:NO") + elseif (MINGW) + # MinGW requires no further flags and has been tested + else() + message ("LuaProxy: This cmake code has not been tested on your compiler. Please report your success or failure in the forum.") + endif() + + add_library(luaproxy SHARED "lua5.1.def" "Dummy.c") + set(LIBRARY_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + set_target_properties(luaproxy PROPERTIES + OUTPUT_NAME "lua5.1" + PREFIX "" + ) + target_link_libraries(luaproxy lua) + + # Output the executable into the $/MCServer folder, so that MCServer can find it: + set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) + SET_TARGET_PROPERTIES(luaproxy PROPERTIES + ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + ARCHIVE_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + LIBRARY_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer + RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer + ) + +else() + + message (FATAL_ERROR "This project is needed only for Windows, modify your cmake file not to include it on Linux") + +endif() |