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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-04 22:32:11 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-04 23:25:00 +0100
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tree2ef6b11f07074c22d44b7f2396e3a96562376974 /lib/tolua++/INSTALL
parentMerge pull request #2597 from cuberite/faviconChange (diff)
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-This version of tolua++ uses SCons to compile (http://www.scons.org). SCons uses
-pythin. If you don't want to install python, check "Installation without scons"
-below.
-
-* Installation
-
- 1. Edit the "config" file for your platform to suit your environment,
- if at all necessary (for cygwin, mingw, BSD and mac OSX use
- 'config_posix')
- 2. Then, type "scons".
-
- You can use 'scons -h' to see a list of available command line options.
-
-* What you get
-
- If "scons" succeeds, you get:
- * an executable to generate binding code in ./bin;
- * the C library to be linked in your application in ./lib;
- * the include file needed to compile your application in ./include.
- These are the only directories you need for development, besides Lua.
-
- You can use 'scons install' to install the files, see the 'prefix' option.
-
-* Installation without scons
-
- The instructions for building tolua++ without scons depend on the particular
- compiler you are using.
- The simplest way is to create a folder with all .c and .h files except
- 'toluabind_default.c', and then create a project for the executable and the
- library, as follows:
-
- tolua.exe: all *.c *.h in src/bin (except toluabind_default.c)
- tolua.lib: all *.c *.h in src/lib.
-
-* Installation with Microsoft Visual Studio
-
- The directory 'win32' contains project files for Microsoft Visual Studio 7
- (contributed by Makoto Hamanaka). The project has 4 different build options:
- withLua50_Release, withLua51_Release, withLua50_Debug and withLua51_Debug.
- They all expect the lua library names used by the LuaBinaries packages
- (http://luabinaries.luaforge.net/). The resulting files are built on /lib and
- /bin (for the library and tolua++.exe).