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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
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ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
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formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
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spawning
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A lightweight, fast and extensible game server for Minecraft
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lua-5.1.4
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README
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author
lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>
2011-12-25 02:40:31 +0100
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lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>
2011-12-25 02:40:31 +0100
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f419ec2fe783ddf4252f50f475c2a5cf9e70038e
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901c83eef4027c90c768df2de7cbae2f4e84e1e5
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lua-5.1.4/README
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Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O
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