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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-24 00:09:57 +0200 |
commit | ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch) | |
tree | 898e37fe747f0fdcefeb88f833557fd45db3347c /source/Authenticator.h | |
parent | Source files cleanup: ChunkDataSerializer is Protocol-related (diff) | |
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Diffstat (limited to 'source/Authenticator.h')
-rw-r--r-- | source/Authenticator.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/source/Authenticator.h b/source/Authenticator.h new file mode 100644 index 000000000..c9e647329 --- /dev/null +++ b/source/Authenticator.h @@ -0,0 +1,90 @@ + +// cAuthenticator.h + +// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server +// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins) +// For more info, see http://wiki.vg/Session#Server_operation +// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one. + + + + + +#pragma once +#ifndef CAUTHENTICATOR_H_INCLUDED +#define CAUTHENTICATOR_H_INCLUDED + +#include "OSSupport/IsThread.h" + + + + + +// fwd: "cRoot.h" +class cRoot; + + + + + +class cAuthenticator : + public cIsThread +{ + typedef cIsThread super; + +public: + cAuthenticator(void); + ~cAuthenticator(); + + /// (Re-)read server and address from INI: + void ReadINI(void); + + /// Queues a request for authenticating a user. If the auth fails, the user is kicked + void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash); + + // Stops the authenticator thread + void Stop(void); + +private: + + class cUser + { + public: + int m_ClientID; + AString m_Name; + AString m_ServerID; + + cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerID) : + m_ClientID(a_ClientID), + m_Name(a_Name), + m_ServerID(a_ServerID) + { + } + } ; + + typedef std::deque<cUser> cUserList; + + cCriticalSection m_CS; + cUserList m_Queue; + cEvent m_QueueNonempty; + + AString m_Server; + AString m_Address; + bool m_ShouldAuthenticate; + + // cIsThread override: + virtual void Execute(void) override; + + // Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) + bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1); +}; + + + + + +#endif // CAUTHENTICATOR_H_INCLUDED + + + + |