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authorMattes D <github@xoft.cz>2013-08-15 07:52:24 +0200
committerMattes D <github@xoft.cz>2013-08-15 07:52:24 +0200
commitb092c2770c3a2b418df7d279b7d9d48b92d7e9c3 (patch)
tree60878a8d8806869d39f2276f5b6ab54c5595847f /source/BlockID.cpp
parentUpdated CONTRIBUTING.md with basic recommendations (diff)
parentGeneration and simulation defaults (diff)
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Diffstat (limited to 'source/BlockID.cpp')
-rw-r--r--source/BlockID.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
index ad96cfa72..05506777c 100644
--- a/source/BlockID.cpp
+++ b/source/BlockID.cpp
@@ -655,7 +655,7 @@ public:
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
g_BlockPistonBreakable[E_BLOCK_LADDER] = true;
- g_BlockPistonBreakable[E_BLOCK_LAVA] = false;
+ g_BlockPistonBreakable[E_BLOCK_LAVA] = true;
g_BlockPistonBreakable[E_BLOCK_LEVER] = true;
g_BlockPistonBreakable[E_BLOCK_MELON] = true;
g_BlockPistonBreakable[E_BLOCK_MELON_STEM] = true;
@@ -668,18 +668,19 @@ public:
g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = false;
- g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = false; //This gave pistons the ability to drop water :D
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
+ g_BlockPistonBreakable[E_BLOCK_STATIONARY_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_BUTTON] = true;
g_BlockPistonBreakable[E_BLOCK_STONE_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_TALL_GRASS] = true;
g_BlockPistonBreakable[E_BLOCK_TORCH] = true;
g_BlockPistonBreakable[E_BLOCK_VINES] = true;
- g_BlockPistonBreakable[E_BLOCK_WATER] = false;
+ g_BlockPistonBreakable[E_BLOCK_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
+
// Blocks that can be snowed over:
g_BlockIsSnowable[E_BLOCK_AIR] = false;
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;