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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-15 13:20:13 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-15 13:20:13 +0200
commita8cb2bd90e07ad6be815fc456638d2699463d68f (patch)
tree79adca9fdae8f3c25c43c112c729da52ee6d0002 /source/Blocks/BlockHandler.h
parentRemoved leftover DoesAllowBlockOnTop (diff)
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-rw-r--r--source/Blocks/BlockHandler.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h
index c1df7e934..0487505ee 100644
--- a/source/Blocks/BlockHandler.h
+++ b/source/Blocks/BlockHandler.h
@@ -96,9 +96,6 @@ public:
For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
*/
virtual bool DoesIgnoreBuildCollision(void);
-
- /// Indicates this block can be placed on the side of other blocks. Default: true
- virtual bool CanBePlacedOnSide(void);
/// Does this block drop if it gets destroyed by an unsuitable situation? Default: true
virtual bool DoesDropOnUnsuitable(void);