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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-15 13:20:13 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-15 13:20:13 +0200 |
commit | a8cb2bd90e07ad6be815fc456638d2699463d68f (patch) | |
tree | 79adca9fdae8f3c25c43c112c729da52ee6d0002 /source/Blocks/BlockHandler.h | |
parent | Removed leftover DoesAllowBlockOnTop (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Blocks/BlockHandler.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/Blocks/BlockHandler.h b/source/Blocks/BlockHandler.h index c1df7e934..0487505ee 100644 --- a/source/Blocks/BlockHandler.h +++ b/source/Blocks/BlockHandler.h @@ -96,9 +96,6 @@ public: For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision */ virtual bool DoesIgnoreBuildCollision(void); - - /// Indicates this block can be placed on the side of other blocks. Default: true - virtual bool CanBePlacedOnSide(void); /// Does this block drop if it gets destroyed by an unsuitable situation? Default: true virtual bool DoesDropOnUnsuitable(void); |