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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-23 20:38:39 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-23 20:38:39 +0200
commita671e45cd55adc4ae477225e59afb2969454b1d4 (patch)
tree0fcecc0f7687ccba37482bf6f8b147ece2be15ad /source/Blocks
parentFixed lighters replacing blocks (diff)
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Diffstat (limited to 'source/Blocks')
-rw-r--r--source/Blocks/BlockDoubleSlab.h36
-rw-r--r--source/Blocks/BlockHandler.cpp5
-rw-r--r--source/Blocks/BlockSlab.h58
3 files changed, 87 insertions, 12 deletions
diff --git a/source/Blocks/BlockDoubleSlab.h b/source/Blocks/BlockDoubleSlab.h
new file mode 100644
index 000000000..c91fe64e6
--- /dev/null
+++ b/source/Blocks/BlockDoubleSlab.h
@@ -0,0 +1,36 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Items/ItemHandler.h"
+
+
+
+
+
+class cBlockDoubleSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
+ a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ }
+} ;
+
+
+
+
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 0fa013058..22efa25f5 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -17,6 +17,7 @@
#include "BlockDeadBush.h"
#include "BlockDirt.h"
#include "BlockDoor.h"
+#include "BlockDoubleSlab.h"
#include "BlockDropSpenser.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
@@ -117,8 +118,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
- case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
- case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
diff --git a/source/Blocks/BlockSlab.h b/source/Blocks/BlockSlab.h
index 44e1962b9..881a85615 100644
--- a/source/Blocks/BlockSlab.h
+++ b/source/Blocks/BlockSlab.h
@@ -6,7 +6,6 @@
-
class cBlockSlabHandler :
public cBlockHandler
{
@@ -19,7 +18,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
+ char Count = ((m_BlockType == E_BLOCK_STONE_SLAB) || (m_BlockType == E_BLOCK_WOODEN_SLAB)) ? 1 : 1;
a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
}
@@ -32,22 +31,46 @@ public:
) override
{
a_BlockType = m_BlockType;
+ BLOCKTYPE Type = (BLOCKTYPE)(a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
+
+ int DoubleType;
+ if (Type == E_BLOCK_STONE_SLAB)
+ {
+ DoubleType = 43; //Make it a double slab (with old type wood)
+ }
+ else
+ {
+ DoubleType = 125; //Make it a wooden double slab (new type)
+ }
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(DoubleType);
+
switch (a_BlockFace)
{
case BLOCK_FACE_TOP:
{
- if (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_STONE_SLAB)
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
{
- a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_DOUBLE_STONE_SLAB, Meta); //Set it to a slabby block
- a_BlockType = E_BLOCK_AIR; //Stop the server trying to place another slab on top
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
}
else
{
a_BlockMeta = Meta & 0x7; break; //Bottom half if on top of non slab block
}
}
- case BLOCK_FACE_BOTTOM: a_BlockMeta = Meta | 0x8; break; //Always top when placing on bottom of something
+ case BLOCK_FACE_BOTTOM:
+ {
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta | 0x8; break; //Bottom half if on top of non slab block
+ }
+ }
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
@@ -56,14 +79,29 @@ public:
if (a_CursorY > 7)
{
// Cursor at the top half of the face, place a top half of slab
- a_BlockMeta = Meta | 0x8;
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta | 0x8; break;
+ }
}
else
{
// Cursor at the bottom half of the face, place a bottom half of slab:
- a_BlockMeta = Meta & 0x7;
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta & 0x7; break;
+ }
}
- break;
}
} // switch (a_BlockFace)
return true;
@@ -72,7 +110,7 @@ public:
virtual const char * GetStepSound(void) override
{
- return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_STONE_SLAB)) ? "step.wood" : "step.stone";
}
} ;