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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-04-13 23:02:10 +0200
commita49c004278b0e300521e9cedf44a46ac843a958b (patch)
treecc268ccbd5b938be93923d9aced847572364e263 /source/ChestEntity.cpp
parentFixed a bit of coding style and function names in cItem (diff)
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Diffstat (limited to '')
-rw-r--r--source/ChestEntity.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/ChestEntity.cpp b/source/ChestEntity.cpp
index dbd7f6ef2..e0f818de0 100644
--- a/source/ChestEntity.cpp
+++ b/source/ChestEntity.cpp
@@ -144,9 +144,9 @@ void cChestEntity::UsedBy(cPlayer * a_Player)
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
// The few false positives aren't much to worry about
- int ChunkX, ChunkY = 0, ChunkZ;
+ int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(m_PosX, m_PosY, m_PosZ, ChunkX, ChunkZ);
- m_World->MarkChunkDirty(ChunkX, ChunkY, ChunkZ);
+ m_World->MarkChunkDirty(ChunkX, ChunkZ);
}