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authormgueydan <gueydan.mathieuÃ@gmail.com>2013-09-08 01:43:55 +0200
committermgueydan <gueydan.mathieuÃ@gmail.com>2013-09-08 01:43:55 +0200
commit04151677d57905e35993eac4899e6bd72831ec6f (patch)
tree3f14d82f1f568975ef73aec58b4b27c45ef58361 /source/Chunk.cpp
parentImplementing the MobSpawner (not used yet) that contains spawning rules (diff)
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Diffstat (limited to '')
-rw-r--r--source/Chunk.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 35e44363e..1d649f3f6 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -533,10 +533,14 @@ void cChunk::Tick(float a_Dt)
m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty;
}
- // Tick all entities in this chunk:
+ // Tick all entities in this chunk (except mobs):
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
- (*itr)->Tick(a_Dt, *this);
+ // Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
+ if (!((*itr)->IsMob()))
+ {
+ (*itr)->Tick(a_Dt, *this);
+ }
} // for itr - m_Entitites[]
// Remove all entities that were scheduled for removal: