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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 23:15:57 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 23:15:57 +0200 |
commit | ba8a5184c8a9b7acfb145fe657ebe18541197a00 (patch) | |
tree | ed92993c59673cc4adfb37c19761a59b3de282b0 /source/Chunk.cpp | |
parent | cFinishGenPreSimulator sets correct fluid type (stationary in the middle, flowing on chunk borders / holes next to water. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Chunk.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp index d10aa6dac..e6c2e527a 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -413,6 +413,8 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty; } } + + ApplyWeatherToTop(a_TickRandom); } @@ -522,6 +524,88 @@ void cChunk::TickBlocks(MTRand & a_TickRandom) +void cChunk::ApplyWeatherToTop(MTRand & a_TickRandom) +{ + if ( + (a_TickRandom.randInt(100) != 0) || + ( + (m_World->GetWeather() != eWeather_Rain) && + (m_World->GetWeather() != eWeather_ThunderStorm) + ) + ) + { + // Not the right weather, or not at this tick; bail out + return; + } + + int X = a_TickRandom.randInt(15); + int Z = a_TickRandom.randInt(15); + switch (GetBiomeAt(X, Z)) + { + case biTaiga: + case biFrozenOcean: + case biFrozenRiver: + case biIcePlains: + case biIceMountains: + case biTaigaHills: + { + // TODO: Check light levels, don't snow over when the BlockLight is higher than (7?) + int Height = GetHeight(X, Z); + BLOCKTYPE TopBlock = GetBlock(X, Height, Z); + NIBBLETYPE TopMeta = GetMeta (X, Height, Z); + if (m_World->IsDeepSnowEnabled() && (TopBlock == E_BLOCK_SNOW)) + { + int MaxSize = 7; + BLOCKTYPE BlockType[4]; + NIBBLETYPE BlockMeta[4]; + UnboundedRelGetBlock(X - 1, Height, Z, BlockType[0], BlockMeta[0]); + UnboundedRelGetBlock(X + 1, Height, Z, BlockType[1], BlockMeta[1]); + UnboundedRelGetBlock(X, Height, Z - 1, BlockType[2], BlockMeta[2]); + UnboundedRelGetBlock(X, Height, Z + 1, BlockType[3], BlockMeta[3]); + for (int i = 0; i < 4; i++) + { + switch (BlockType[i]) + { + case E_BLOCK_AIR: + { + MaxSize = 0; + break; + } + case E_BLOCK_SNOW: + { + MaxSize = std::min(BlockMeta[i] + 1, MaxSize); + break; + } + } + } + if (TopMeta < MaxSize) + { + FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta + 1); + } + else if (TopMeta > MaxSize) + { + FastSetBlock(X, Height, Z, E_BLOCK_SNOW, TopMeta - 1); + } + } + else if (g_BlockIsSnowable[TopBlock]) + { + SetBlock(X, Height + 1, Z, E_BLOCK_SNOW, 0); + } + else if ((TopBlock == E_BLOCK_WATER) || (TopBlock == E_BLOCK_STATIONARY_WATER)) + { + SetBlock(X, Height, Z, E_BLOCK_ICE, 0); + } + break; + } // case (snowy biomes) + + // TODO: Rainy biomes should check for farmland and cauldrons + } // switch (biome) +} + + + + + void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) { // Convert the stem BlockType into produce BlockType |