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authormgueydan <gueydan.mathieuÃ@gmail.com>2013-09-08 02:47:02 +0200
committermgueydan <gueydan.mathieuÃ@gmail.com>2013-09-08 02:47:02 +0200
commit7a5e3592ffcc80f8c768ed2391b0ad521c59b67e (patch)
tree161f640fbd14bbe864996322f854e9dfc66b56d0 /source/Chunk.cpp
parentDisabeling current mob spawning and tick (diff)
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Diffstat (limited to 'source/Chunk.cpp')
-rw-r--r--source/Chunk.cpp61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index 1d649f3f6..8c4c77250 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -500,6 +500,67 @@ void cChunk::getRandomBlock(int& a_X, int& a_Y, int& a_Z)
void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner)
{
+ int Center_X,Center_Y,Center_Z;
+ getRandomBlock(Center_X,Center_Y,Center_Z);
+
+ BLOCKTYPE PackCenterBlock = GetBlock(Center_X, Center_Y, Center_Z);
+ if (a_MobSpawner.CheckPackCenter(PackCenterBlock))
+ {
+ a_MobSpawner.NewPack();
+ int NumberOfTries = 0;
+ int NumberOfSuccess = 0;
+ int MaxNbOfSuccess = 4; // this can be changed during the process for Wolves and Ghass
+ while (NumberOfTries < 12 && NumberOfSuccess < MaxNbOfSuccess)
+ {
+ const int HorizontalRange = 20; // MG TODO : relocate
+ const int VerticalRange = 0; // MG TODO : relocate
+ int Try_X, Try_Y, Try_Z;
+ getThreeRandomNumber(Try_X, Try_Y, Try_Z, 2*HorizontalRange+1 , 2*VerticalRange+1 , 2*HorizontalRange+1);
+ Try_X -= HorizontalRange;
+ Try_Y -= VerticalRange;
+ Try_Z -= HorizontalRange;
+ Try_X += Center_X;
+ Try_Y += Center_Y;
+ Try_Z += Center_Z;
+
+ assert(Try_Y > 0);
+ assert(Try_Y < cChunkDef::Height-1);
+
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ BLOCKTYPE BlockType_below;
+ NIBBLETYPE BlockMeta_below;
+ BLOCKTYPE BlockType_above;
+ NIBBLETYPE BlockMeta_above;
+ if (UnboundedRelGetBlock(Try_X, Try_Y , Try_Z, BlockType, BlockMeta) &&
+ UnboundedRelGetBlock(Try_X, Try_Y-1, Try_Z, BlockType_below, BlockMeta_below)&&
+ UnboundedRelGetBlock(Try_X, Try_Y+1, Try_Z, BlockType_above, BlockMeta_above)
+ )
+ {
+ EMCSBiome Biome = m_ChunkMap->GetBiomeAt (Try_X, Try_Z);
+ // MG TODO :
+ // Moon cycle (for slime)
+ // check player and playerspawn presence < 24 blocks
+ // check mobs presence on the block
+
+ // MG TODO: fix the "light" thing, I'm pretty sure that UnboundedRelGetBlock s not returning the right thing
+
+ // MG TODO : check that "Level" really means Y
+ cEntity* newMob = a_MobSpawner.TryToSpawnHere(BlockType, BlockMeta, BlockType_below, BlockMeta_below, BlockType_above, BlockMeta_above, Biome, Try_Y, MaxNbOfSuccess);
+ if (newMob)
+ {
+ int WorldX, WorldY, WorldZ;
+ PositionToWorldPosition(Try_X, Try_Y, Try_Z, WorldX, WorldY, WorldZ);
+ newMob->SetPosition(WorldX, WorldY, WorldZ);
+ LOGD("Spawning %s #%i at %d,%d,%d",newMob->GetClass(),newMob->GetUniqueID(),WorldX, WorldY, WorldZ);
+ NumberOfSuccess++;
+ }
+ }
+
+ NumberOfTries++;
+ }
+ }
+
}