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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-22 17:48:45 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-22 17:48:45 +0100
commit3e4fb19321ccf32c4eb48148aaea580991e723f0 (patch)
treeefc10788062a012356552ad29992378806e2f131 /source/Chunk.h
parentWormNestCaves: tweaked a bit not to produce the single-block holes in the floor (diff)
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r--source/Chunk.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 5e679ed12..d7b7fbba6 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -270,6 +270,9 @@ public:
/// Same as FastSetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success; only usable in Tick()
bool UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ /// Same as QueueTickBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s in such a case), ignores unsuccessful attempts
+ void UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
// Simulator data:
cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }