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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 22:56:01 +0100
commit6f883cba2d9e5089c50be3a377f4308ed3541908 (patch)
treebfbc2d78f824f9a6b2e5fc99817abd637de2f5ef /source/Chunk.h
parentRemoved the Classic fluid simulator, it was too unstable (2nd attempt) (diff)
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Diffstat (limited to 'source/Chunk.h')
-rw-r--r--source/Chunk.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Chunk.h b/source/Chunk.h
index 629e3a6b9..ee80a0be8 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -287,7 +287,7 @@ private:
cCriticalSection m_CSBlockLists;
std::deque< unsigned int > m_ToTickBlocks;
- std::vector< unsigned int > m_PendingSendBlocks;
+ sSetBlockVector m_PendingSendBlocks; ///< Blocks that have changed and need to be sent to all clients
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient;