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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-05-27 19:30:27 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-05-27 19:30:27 +0200
commit7c72bbb706076077b2068aad49f76e34b59a5a76 (patch)
tree8b321d251b780b8891435e5bcd16ec7ee3c43e7d /source/ChunkDef.h
parentVoronoi has a minimum cell size of 4 blocks now, to avoid some extreme corner-cases (diff)
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Diffstat (limited to '')
-rw-r--r--source/ChunkDef.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/ChunkDef.h b/source/ChunkDef.h
index 039fcd6b0..e10d4e892 100644
--- a/source/ChunkDef.h
+++ b/source/ChunkDef.h
@@ -57,8 +57,6 @@ typedef unsigned char HEIGHTTYPE;
/** Biome IDs
The first batch corresponds to the clientside biomes, used by MineCraft.
BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
-When adding or deleting, you might want to edit the cBioGenCheckerBoard in BioGen.cpp to
-include / exclude that biome in that generator.
*/
enum EMCSBiome
{
@@ -70,11 +68,13 @@ enum EMCSBiome
biTaiga = 5,
biSwampland = 6,
biRiver = 7,
- biHell = 8, // Nether?
+ biHell = 8, // same as Nether
+ biNether = 8,
biSky = 9,
biFrozenOcean = 10,
biFrozenRiver = 11,
biIcePlains = 12,
+ biTundra = 12, // same as Ice Plains
biIceMountains = 13,
biMushroomIsland = 14,
biMushroomShore = 15,