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authorfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-30 18:37:44 +0200
committerfaketruth <faketruth@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-30 18:37:44 +0200
commitba2a9b6b2c1519563662a6a1147a82f96afb36dc (patch)
treef176e14fa7afa14a3e598350779bcb755b9d0339 /source/ClientHandle.cpp
parentFixed initial player head rotation when a player is being spawned on another client (diff)
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Diffstat (limited to '')
-rw-r--r--source/ClientHandle.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 8d2ea359d..8ac773d48 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -1483,6 +1483,14 @@ void cClientHandle::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Blo
+void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, short a_SpeedX, short a_SpeedY, short a_SpeedZ)
+{
+ m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_SpeedX, a_SpeedY, a_SpeedZ);
+}
+
+
+
+
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{