diff options
author | madmaxoft <github@xoft.cz> | 2013-08-25 17:06:51 +0200 |
---|---|---|
committer | madmaxoft <github@xoft.cz> | 2013-08-25 17:06:51 +0200 |
commit | 83811b69292bff0ef4b24087a4a4d3e523b0076a (patch) | |
tree | 50bf797896f5df82af4cfcd642759d005c598044 /source/ClientHandle.cpp | |
parent | Projectile entities get saved into MCA files (diff) | |
parent | Reduced LeakFinder's stack buffers to half. (diff) | |
download | cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.tar cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.tar.gz cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.tar.bz2 cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.tar.lz cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.tar.xz cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.tar.zst cuberite-83811b69292bff0ef4b24087a4a4d3e523b0076a.zip |
Diffstat (limited to 'source/ClientHandle.cpp')
-rw-r--r-- | source/ClientHandle.cpp | 83 |
1 files changed, 65 insertions, 18 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index ed76ee086..bed9fab92 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -19,6 +19,7 @@ #include "OSSupport/Timer.h" #include "Items/ItemHandler.h" #include "Blocks/BlockHandler.h" +#include "Blocks/BlockSlab.h" #include "Vector3f.h" #include "Vector3d.h" @@ -850,36 +851,82 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c } cWorld * World = m_Player->GetWorld(); + + BLOCKTYPE ClickedBlock; + NIBBLETYPE ClickedBlockMeta; + BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType); + NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage); + + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + // The block is being placed outside the world, ignore this packet altogether (#128) + return; + } - // Check if the block ignores build collision (water, grass etc.): - BLOCKTYPE ClickedBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock); - if (Handler->DoesIgnoreBuildCollision()) + World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta); + + // Special slab handling - placing a slab onto another slab produces a dblslab instead: + if ( + cBlockSlabHandler::IsAnySlabType(ClickedBlock) && // Is there a slab already? + cBlockSlabHandler::IsAnySlabType(EquippedBlock) && // Is the player placing another slab? + ((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) && // Is it the same slab type? + ( + (a_BlockFace == BLOCK_FACE_TOP) || // Clicking the top of a bottom slab + (a_BlockFace == BLOCK_FACE_BOTTOM) // Clicking the bottom of a top slab + ) + ) { - Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); - // World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + // Coordinates at CLICKED block, don't move them anywhere } else { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - // Check for Blocks not allowing placement on top - if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop()) + // Check if the block ignores build collision (water, grass etc.): + cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock); + if (Handler->DoesIgnoreBuildCollision()) { - // Resend the old block - // Some times the client still places the block O.o - World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); - return; + Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); } - BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) { - // Tried to place a block *into* another? - return; // Happens when you place a block aiming at side of block like torch or stem + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + + if ((a_BlockY < 0) || (a_BlockY >= cChunkDef::Height)) + { + // The block is being placed outside the world, ignore this packet altogether (#128) + return; + } + + BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + + // Clicked on side of block, make sure that placement won't be cancelled if there is a slab able to be double slabbed. + // No need to do combinability (dblslab) checks, client will do that here. + if (cBlockSlabHandler::IsAnySlabType(PlaceBlock)) + { + // It's a slab, don't do checks and proceed to double-slabbing + } + else + { + // Check for Blocks not allowing placement on top + if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop()) + { + // Resend the old block + // Sometimes the client still places the block O.o + World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); + return; + } + + if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision()) + { + // Tried to place a block *into* another? + // Happens when you place a block aiming at side of block like torch or stem + return; + } + } } } - + BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!a_ItemHandler.GetPlacementBlockTypeMeta(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) @@ -914,7 +961,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c NewBlock->OnPlacedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); // Step sound with 0.8f pitch is used as block placement sound - World->BroadcastSoundEffect(NewBlock->GetStepSound(),a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f); + World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f); cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); } |