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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-29 17:45:00 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-29 17:45:00 +0100
commitd023589a192004ac20c18c40a73db1142364cde1 (patch)
tree478fdcf305ea0bcf129fedd4b00f5d23b195dfd7 /source/Cuboid.h
parentBlockArea: Finished rotation and mirroring with meta. Implemented example meta handling for vines, stairs and torches. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Cuboid.h81
1 files changed, 46 insertions, 35 deletions
diff --git a/source/Cuboid.h b/source/Cuboid.h
index 1002ff6b4..4032b66fb 100644
--- a/source/Cuboid.h
+++ b/source/Cuboid.h
@@ -1,40 +1,51 @@
+
#pragma once
#include "Vector3i.h"
#include "Vector3d.h"
-class cCuboid // tolua_export
-{ // tolua_export
-public: // tolua_export
- cCuboid() {} // tolua_export
- cCuboid( const cCuboid & a_Cuboid ) : p1( a_Cuboid.p1 ), p2( a_Cuboid.p2 ) {} // tolua_export
- cCuboid( const Vector3i & a_p1, const Vector3i & a_p2 ) : p1( a_p1 ), p2( a_p2 ) {} // tolua_export
-
-
- Vector3i p1, p2; // tolua_export
-
- void Sort(); // tolua_export
-
- bool IsInside( const Vector3i & v ) const // tolua_export
- { // tolua_export
- if( v.x >= p1.x && v.x <= p2.x
- && v.y >= p1.y && v.y <= p2.y
- && v.z >= p1.z && v.z <= p2.z )
- {
- return true;
- }
- return false;
- } // tolua_export
-
- bool IsInside( const Vector3d & v ) const // tolua_export
- { // tolua_export
- if( v.x >= p1.x && v.x <= p2.x
- && v.y >= p1.y && v.y <= p2.y
- && v.z >= p1.z && v.z <= p2.z )
- {
- return true;
- }
- return false;
- } // tolua_export
-
-}; // tolua_export
+
+
+
+
+// tolua_begin
+class cCuboid
+{
+public:
+ // p1 is expected to have the smaller of the coords; Sort() swaps coords to match this
+ Vector3i p1, p2;
+
+ cCuboid(void) {}
+ cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
+ cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
+
+ void Sort(void);
+
+ int DifX(void) const { return p2.x - p1.x; }
+ int DifY(void) const { return p2.y - p1.y; }
+ int DifZ(void) const { return p2.z - p1.z; }
+
+ bool IsInside(const Vector3i & v) const
+ {
+ return (
+ (v.x >= p1.x) && (v.x <= p2.x) &&
+ (v.y >= p1.y) && (v.y <= p2.y) &&
+ (v.z >= p1.z) && (v.z <= p2.z)
+ );
+ }
+
+ bool IsInside( const Vector3d & v ) const
+ {
+ return (
+ (v.x >= p1.x) && (v.x <= p2.x) &&
+ (v.y >= p1.y) && (v.y <= p2.y) &&
+ (v.z >= p1.z) && (v.z <= p2.z)
+ );
+ }
+
+} ;
+// tolua_end
+
+
+
+