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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-16 12:25:53 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-16 12:25:53 +0200
commitcbde4f546a3135d9889b37aa227468106958a94a (patch)
tree0444a5f3d1797a01fb6a4c01def9933084652e8c /source/DeadlockDetect.h
parentFeature and bugfixes [SEE DESC] (diff)
parentReplaced E_ENTITY_TYPE_XXX with cMonster::mtXXX. (diff)
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diff --git a/source/DeadlockDetect.h b/source/DeadlockDetect.h
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+
+// DeadlockDetect.h
+
+// Declares the cDeadlockDetect class that tries to detect deadlocks and aborts the server when it detects one
+
+/*
+This class simply monitors each world's m_WorldAge, which is expected to grow on each tick.
+If the world age doesn't grow for several seconds, it's either because the server is super-overloaded,
+or because the world tick thread hangs in a deadlock. We presume the latter and therefore kill the server.
+Once we learn to write crashdumps programmatically, we should do so just before killing, to enable debugging.
+*/
+
+
+
+#pragma once
+
+#include "OSSupport/IsThread.h"
+
+
+
+
+
+class cDeadlockDetect :
+ public cIsThread
+{
+ typedef cIsThread super;
+
+public:
+ cDeadlockDetect(void);
+
+ /// Starts the detection. Hides cIsThread's Start, because we need some initialization
+ bool Start(void);
+
+ /// Stops the detection. Hides cIsThread's Stop, because we need to signal m_EvtTerminate
+ void Stop(void);
+
+protected:
+ struct sWorldAge
+ {
+ /// Last m_WorldAge that has been detected in this world
+ Int64 m_Age;
+
+ /// Number of cycles for which the age has been the same
+ int m_NumCyclesSame;
+ } ;
+
+ /// Maps world name -> sWorldAge
+ typedef std::map<AString, sWorldAge> WorldAges;
+
+ WorldAges m_WorldAges;
+
+ cEvent m_EvtTerminate;
+
+
+ // cIsThread overrides:
+ virtual void Execute(void) override;
+
+ /// Sets the initial world age
+ void SetWorldAge(const AString & a_WorldName, Int64 a_Age);
+
+ /// Checks if the world's age has changed, updates the world's stats; calls DeadlockDetected() if deadlock detected
+ void CheckWorldAge(const AString & a_WorldName, Int64 a_Age);
+
+ /// Called when a deadlock is detected. Aborts the server.
+ void DeadlockDetected(void);
+} ;
+
+
+
+