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author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/Defines.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
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Diffstat (limited to 'source/Defines.h')
-rw-r--r-- | source/Defines.h | 562 |
1 files changed, 0 insertions, 562 deletions
diff --git a/source/Defines.h b/source/Defines.h deleted file mode 100644 index 5621aeac1..000000000 --- a/source/Defines.h +++ /dev/null @@ -1,562 +0,0 @@ - -#pragma once - - - - - -typedef unsigned char Byte; - -/// List of slot numbers, used for inventory-painting -typedef std::vector<int> cSlotNums; - - - - - - -// tolua_begin - -/// How much light do the blocks emit on their own? -extern unsigned char g_BlockLightValue[]; - -/// How much light do the block consume? -extern unsigned char g_BlockSpreadLightFalloff[]; - -/// Is a block completely transparent? (light doesn't get decreased(?)) -extern bool g_BlockTransparent[]; - -/// Is a block destroyed after a single hit? -extern bool g_BlockOneHitDig[]; - -/// Can a piston break this block? -extern bool g_BlockPistonBreakable[256]; - -/// Can this block hold snow atop? -extern bool g_BlockIsSnowable[256]; - -/// Does this block require a tool to drop? -extern bool g_BlockRequiresSpecialTool[256]; - -/// Is this block solid (player cannot walk through)? -extern bool g_BlockIsSolid[256]; - -/// Can torches be placed on this block? -extern bool g_BlockIsTorchPlaceable[256]; - -/// Experience Orb setup -enum -{ - //open to suggestion on naming convention here :) - MAX_EXPERIENCE_ORB_SIZE = 2000 -} ; - - - - - -/// Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc -enum eBlockFace -{ - BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air - BLOCK_FACE_XM = 5, // Interacting with the X- face of the block - BLOCK_FACE_XP = 4, // Interacting with the X+ face of the block - BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block - BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block - BLOCK_FACE_ZM = 3, // Interacting with the Z- face of the block - BLOCK_FACE_ZP = 2, // Interacting with the Z+ face of the block - - // Synonyms using the (deprecated) world directions: - BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block - BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block - BLOCK_FACE_NORTH = BLOCK_FACE_ZP, // Interacting with the northern face of the block - BLOCK_FACE_SOUTH = BLOCK_FACE_ZM, // Interacting with the southern face of the block - BLOCK_FACE_WEST = BLOCK_FACE_XP, // Interacting with the western face of the block - BLOCK_FACE_EAST = BLOCK_FACE_XM, // Interacting with the eastern face of the block -} ; - - - - - -/// PlayerDigging status constants -enum -{ - DIG_STATUS_STARTED = 0, - DIG_STATUS_CANCELLED = 1, - DIG_STATUS_FINISHED = 2, - DIG_STATUS_DROP_HELD = 4, - DIG_STATUS_SHOOT_EAT = 5, -} ; - - - - - -/// Individual actions sent in the WindowClick packet -enum eClickAction -{ - // Sorted by occurrence in the 1.5 protocol - caLeftClick, - caRightClick, - caShiftLeftClick, - caShiftRightClick, - caNumber1, - caNumber2, - caNumber3, - caNumber4, - caNumber5, - caNumber6, - caNumber7, - caNumber8, - caNumber9, - caMiddleClick, - caDropKey, - caCtrlDropKey, - caLeftClickOutside, - caRightClickOutside, - caLeftClickOutsideHoldNothing, - caRightClickOutsideHoldNothing, - caLeftPaintBegin, - caRightPaintBegin, - caLeftPaintProgress, - caRightPaintProgress, - caLeftPaintEnd, - caRightPaintEnd, - caDblClick, - // Add new actions here - caUnknown = 255, - - // Keep this list in sync with ClickActionToString() function below! -} ; - - - - - -enum eGameMode -{ - eGameMode_NotSet = -1, - eGameMode_Survival = 0, - eGameMode_Creative = 1, - eGameMode_Adventure = 2, - - // Easier-to-use synonyms: - gmNotSet = eGameMode_NotSet, - gmSurvival = eGameMode_Survival, - gmCreative = eGameMode_Creative, - gmAdventure = eGameMode_Adventure, - - // These two are used to check GameMode for validity when converting from integers. - gmMax, // Gets automatically assigned - gmMin = 0, -} ; - - - - - -enum eWeather -{ - eWeather_Sunny = 0, - eWeather_Rain = 1, - eWeather_ThunderStorm = 2, - - // Easier-to-use synonyms: - wSunny = eWeather_Sunny, - wRain = eWeather_Rain, - wThunderstorm = eWeather_ThunderStorm, - wStorm = wThunderstorm, -} ; - - - - - -inline const char * ClickActionToString(eClickAction a_ClickAction) -{ - switch (a_ClickAction) - { - case caLeftClick: return "caLeftClick"; - case caRightClick: return "caRightClick"; - case caShiftLeftClick: return "caShiftLeftClick"; - case caShiftRightClick: return "caShiftRightClick"; - case caNumber1: return "caNumber1"; - case caNumber2: return "caNumber2"; - case caNumber3: return "caNumber3"; - case caNumber4: return "caNumber4"; - case caNumber5: return "caNumber5"; - case caNumber6: return "caNumber6"; - case caNumber7: return "caNumber7"; - case caNumber8: return "caNumber8"; - case caNumber9: return "caNumber9"; - case caMiddleClick: return "caMiddleClick"; - case caDropKey: return "caDropKey"; - case caCtrlDropKey: return "caCtrlDropKey"; - case caLeftClickOutside: return "caLeftClickOutside"; - case caRightClickOutside: return "caRightClickOutside"; - case caLeftClickOutsideHoldNothing: return "caLeftClickOutsideHoldNothing"; - case caRightClickOutsideHoldNothing: return "caRightClickOutsideHoldNothing"; - case caLeftPaintBegin: return "caLeftPaintBegin"; - case caRightPaintBegin: return "caRightPaintBegin"; - case caLeftPaintProgress: return "caLeftPaintProgress"; - case caRightPaintProgress: return "caRightPaintProgress"; - case caLeftPaintEnd: return "caLeftPaintEnd"; - case caRightPaintEnd: return "caRightPaintEnd"; - case caDblClick: return "caDblClick"; - - case caUnknown: return "caUnknown"; - } - ASSERT(!"Unknown click action"); - return "caUnknown"; -} - - - - - -inline bool IsValidBlock(int a_BlockType) -{ - if ( - (a_BlockType > -1) && - (a_BlockType <= E_BLOCK_MAX_TYPE_ID) - ) - { - return true; - } - return false; -} - - - - - -inline bool IsValidItem(int a_ItemType) -{ - if ( - ((a_ItemType >= E_ITEM_FIRST) && (a_ItemType <= E_ITEM_MAX_CONSECUTIVE_TYPE_ID)) || // Basic items range - ((a_ItemType >= E_ITEM_FIRST_DISC) && (a_ItemType <= E_ITEM_LAST_DISC)) // Music discs' special range - ) - { - return true; - } - - if (a_ItemType == 0) - { - return false; - } - - return IsValidBlock(a_ItemType); -} - -// tolua_end - - - - - -inline bool IsBlockWater(BLOCKTYPE a_BlockType) -{ - return ((a_BlockType == E_BLOCK_WATER) || (a_BlockType == E_BLOCK_STATIONARY_WATER)); -} - - - - - -inline bool IsBlockLava(BLOCKTYPE a_BlockType) -{ - return ((a_BlockType == E_BLOCK_LAVA) || (a_BlockType == E_BLOCK_STATIONARY_LAVA)); -} - - - - - -inline bool IsBlockLiquid(BLOCKTYPE a_BlockType) -{ - return IsBlockWater(a_BlockType) || IsBlockLava(a_BlockType); -} - - - - - -inline bool IsBlockTypeOfDirt(BLOCKTYPE a_BlockType) -{ - switch (a_BlockType) - { - case E_BLOCK_DIRT: - case E_BLOCK_GRASS: - case E_BLOCK_FARMLAND: - { - return true; - } - } - return false; -} - - - - -inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) // tolua_export -{ // tolua_export - if (!a_bInverse) - { - switch (a_BlockFace) - { - case BLOCK_FACE_BOTTOM: a_BlockY--; break; - case BLOCK_FACE_TOP: a_BlockY++; break; - case BLOCK_FACE_EAST: a_BlockX++; break; - case BLOCK_FACE_WEST: a_BlockX--; break; - case BLOCK_FACE_NORTH: a_BlockZ--; break; - case BLOCK_FACE_SOUTH: a_BlockZ++; break; - default: - { - LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace); - ASSERT(!"AddFaceDirection(): Unknown face"); - break; - } - } - } - else - { - switch (a_BlockFace) - { - case BLOCK_FACE_BOTTOM: a_BlockY++; break; - case BLOCK_FACE_TOP: a_BlockY--; break; - case BLOCK_FACE_EAST: a_BlockX--; break; - case BLOCK_FACE_WEST: a_BlockX++; break; - case BLOCK_FACE_NORTH: a_BlockZ++; break; - case BLOCK_FACE_SOUTH: a_BlockZ--; break; - default: - { - LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace); - ASSERT(!"AddFaceDirection(): Unknown face"); - break; - } - } - } -} // tolua_export - - - - - -inline void AddFaceDirection(int & a_BlockX, unsigned char & a_BlockY, int & a_BlockZ, char a_BlockFace, bool a_bInverse = false) -{ - int Y = a_BlockY; - AddFaceDirection(a_BlockX, Y, a_BlockZ, a_BlockFace, a_bInverse); - if (Y < 0) - { - a_BlockY = 0; - } - else if (Y > 255) - { - a_BlockY = 255; - } - else - { - a_BlockY = (unsigned char)Y; - } -} - - - - - -#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f - -inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z) -{ - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - a_X = cos(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); - a_Y = sin(a_Pan / 180 * PI) * cos(a_Pitch / 180 * PI); - a_Z = sin(a_Pitch / 180 * PI); -} - - - - - -inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch) -{ - if (a_X != 0) - { - a_Pan = atan2(a_Z, a_X) * 180 / PI - 90; - } - else - { - a_Pan = 0; - } - a_Pitch = atan2(a_Y, sqrt((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; -} - - - - - -inline float GetSignf(float a_Val) -{ - return (a_Val < 0.f) ? -1.f : 1.f; -} - - - - - -inline float GetSpecialSignf( float a_Val ) -{ - return (a_Val <= 0.f) ? -1.f : 1.f; -} - - - - -// tolua_begin -namespace ItemCategory -{ - inline bool IsPickaxe(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_PICKAXE) - || (a_ItemID == E_ITEM_STONE_PICKAXE) - || (a_ItemID == E_ITEM_IRON_PICKAXE) - || (a_ItemID == E_ITEM_GOLD_PICKAXE) - || (a_ItemID == E_ITEM_DIAMOND_PICKAXE); - } - - - - inline bool IsAxe(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_AXE) - || (a_ItemID == E_ITEM_STONE_AXE) - || (a_ItemID == E_ITEM_IRON_AXE) - || (a_ItemID == E_ITEM_GOLD_AXE) - || (a_ItemID == E_ITEM_DIAMOND_AXE); - } - - - - inline bool IsSword(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_SWORD) - || (a_ItemID == E_ITEM_STONE_SWORD) - || (a_ItemID == E_ITEM_IRON_SWORD) - || (a_ItemID == E_ITEM_GOLD_SWORD) - || (a_ItemID == E_ITEM_DIAMOND_SWORD); - } - - - - inline bool IsHoe(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_HOE) - || (a_ItemID == E_ITEM_STONE_HOE) - || (a_ItemID == E_ITEM_IRON_HOE) - || (a_ItemID == E_ITEM_GOLD_HOE) - || (a_ItemID == E_ITEM_DIAMOND_HOE); - } - - - - inline bool IsShovel(short a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_SHOVEL) - || (a_ItemID == E_ITEM_STONE_SHOVEL) - || (a_ItemID == E_ITEM_IRON_SHOVEL) - || (a_ItemID == E_ITEM_GOLD_SHOVEL) - || (a_ItemID == E_ITEM_DIAMOND_SHOVEL); - } - - - - inline bool IsTool(short a_ItemID) - { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); - } - - - - inline bool IsHelmet(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_CAP) || - (a_ItemType == E_ITEM_GOLD_HELMET) || - (a_ItemType == E_ITEM_CHAIN_HELMET) || - (a_ItemType == E_ITEM_IRON_HELMET) || - (a_ItemType == E_ITEM_DIAMOND_HELMET) - ); - } - - - - inline bool IsChestPlate(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_TUNIC) || - (a_ItemType == E_ITEM_GOLD_CHESTPLATE) || - (a_ItemType == E_ITEM_CHAIN_CHESTPLATE) || - (a_ItemType == E_ITEM_IRON_CHESTPLATE) || - (a_ItemType == E_ITEM_DIAMOND_CHESTPLATE) - ); - } - - - - inline bool IsLeggings(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_PANTS) || - (a_ItemType == E_ITEM_GOLD_LEGGINGS) || - (a_ItemType == E_ITEM_CHAIN_LEGGINGS) || - (a_ItemType == E_ITEM_IRON_LEGGINGS) || - (a_ItemType == E_ITEM_DIAMOND_LEGGINGS) - ); - } - - - - inline bool IsBoots(short a_ItemType) - { - return ( - (a_ItemType == E_ITEM_LEATHER_BOOTS) || - (a_ItemType == E_ITEM_GOLD_BOOTS) || - (a_ItemType == E_ITEM_CHAIN_BOOTS) || - (a_ItemType == E_ITEM_IRON_BOOTS) || - (a_ItemType == E_ITEM_DIAMOND_BOOTS) - ); - } - - - - inline bool IsArmor(short a_ItemType) - { - return ( - IsHelmet(a_ItemType) || - IsChestPlate(a_ItemType) || - IsLeggings(a_ItemType) || - IsBoots(a_ItemType) - ); - } -} -// tolua_end - - -inline bool BlockRequiresSpecialTool(BLOCKTYPE a_BlockType) -{ - if(!IsValidBlock(a_BlockType)) return false; - return g_BlockRequiresSpecialTool[a_BlockType]; -} - - - - - - |