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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-11 00:01:02 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-09-11 00:01:02 +0200
commitc8f8597774c47e755597eae4a120bea9479d0479 (patch)
treee58bf41015675934698431f81007e4de8e62697c /source/Entities/Entity.h
parentEntities now maintain speed outside of world (diff)
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-rw-r--r--source/Entities/Entity.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index b4777d249..df671a564 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -255,6 +255,9 @@ public:
/// Updates the state related to this entity being on fire
virtual void TickBurning(cChunk & a_Chunk);
+
+ /// Handles when the entity is in the void
+ virtual void TickInVoid(cChunk & a_Chunk);
/// Called when the entity starts burning
virtual void OnStartedBurning(void);
@@ -377,6 +380,9 @@ protected:
/// Time, in ticks, until the entity extinguishes its fire
int m_TicksLeftBurning;
+
+ /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
+ int m_TicksSinceLastVoidDamage;
virtual void Destroyed(void) {} // Called after the entity has been destroyed