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authormadmaxoft <github@xoft.cz>2013-08-30 14:32:07 +0200
committermadmaxoft <github@xoft.cz>2013-08-30 14:32:07 +0200
commitc28ccdc9d56497d42c2a97554a96de76e0d2ee68 (patch)
treef1a1f5629ae7e2565330580ab4e6fe76466acf6e /source/Entities/Pickup.cpp
parentAdded the login sequence of a vanilla client to the docs. (diff)
parentShooting a bow kinda works. (diff)
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Diffstat (limited to 'source/Entities/Pickup.cpp')
-rw-r--r--source/Entities/Pickup.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
index c8f36d503..9b388366a 100644
--- a/source/Entities/Pickup.cpp
+++ b/source/Entities/Pickup.cpp
@@ -40,20 +40,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem
-bool cPickup::Initialize(cWorld * a_World)
-{
- if (super::Initialize(a_World))
- {
- a_World->BroadcastSpawnEntity(*this);
- return true;
- }
- return false;
-}
-
-
-
-
-
void cPickup::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendPickupSpawn(*this);