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author | madmaxoft <github@xoft.cz> | 2013-08-30 14:32:07 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-30 14:32:07 +0200 |
commit | c28ccdc9d56497d42c2a97554a96de76e0d2ee68 (patch) | |
tree | f1a1f5629ae7e2565330580ab4e6fe76466acf6e /source/Entities/Pickup.cpp | |
parent | Added the login sequence of a vanilla client to the docs. (diff) | |
parent | Shooting a bow kinda works. (diff) | |
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Diffstat (limited to 'source/Entities/Pickup.cpp')
-rw-r--r-- | source/Entities/Pickup.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp index c8f36d503..9b388366a 100644 --- a/source/Entities/Pickup.cpp +++ b/source/Entities/Pickup.cpp @@ -40,20 +40,6 @@ cPickup::cPickup(int a_MicroPosX, int a_MicroPosY, int a_MicroPosZ, const cItem -bool cPickup::Initialize(cWorld * a_World) -{ - if (super::Initialize(a_World)) - { - a_World->BroadcastSpawnEntity(*this); - return true; - } - return false; -} - - - - - void cPickup::SpawnOn(cClientHandle & a_Client) { a_Client.SendPickupSpawn(*this); |