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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-02 15:15:28 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-09-02 15:15:28 +0200 |
commit | 20b64e18e49550e7a105899045fd51be192e86bc (patch) | |
tree | c261c71ea2feb99bc5d4b058da5811c6b80db70c /source/Entities/Player.h | |
parent | Minecart enhancements [SEE DESC] (diff) | |
parent | Exported BroadcastSoundEffect and BroadcastSoundParticleEffect to the Lua API (diff) | |
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Diffstat (limited to 'source/Entities/Player.h')
-rw-r--r-- | source/Entities/Player.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 5dcce8421..82ff48954 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -62,6 +62,18 @@ public: /// Returns the currently equipped boots; empty item if none virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + + /// Starts charging the equipped bow + void StartChargingBow(void); + + /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged + int FinishChargingBow(void); + + /// Cancels the current bow charging + void CancelChargingBow(void); + + /// Returns true if the player is currently charging the bow + bool IsChargingBow(void) const { return m_IsChargingBow; } void SetTouchGround( bool a_bTouchGround ); inline void SetStance( const double a_Stance ) { m_Stance = a_Stance; } @@ -78,6 +90,12 @@ public: // tolua_begin + /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment + Vector3d GetThrowStartPos(void) const; + + /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. + Vector3d GetThrowSpeed(double a_SpeedCoeff) const; + /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable eGameMode GetGameMode(void) const { return m_GameMode; } @@ -351,6 +369,9 @@ protected: /// The world tick in which eating will be finished. -1 if not eating Int64 m_EatingFinishTick; + + bool m_IsChargingBow; + int m_BowCharge; virtual void Destroyed(void); |