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author | madmaxoft <github@xoft.cz> | 2013-10-24 11:05:43 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-10-24 12:24:39 +0200 |
commit | d359c5a2fe8a0e5af849916cbd225d31919f1826 (patch) | |
tree | 952e4a9fe4f39329ada3121a12e1a403b87450d7 /source/Entities/Player.h | |
parent | Merge pull request #286 from tigerw/pickupdelay (diff) | |
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Diffstat (limited to 'source/Entities/Player.h')
-rw-r--r-- | source/Entities/Player.h | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/source/Entities/Player.h b/source/Entities/Player.h index 82ff48954..067a996e5 100644 --- a/source/Entities/Player.h +++ b/source/Entities/Player.h @@ -167,13 +167,15 @@ public: StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << bool IsInGroup( const AString & a_Group ); // tolua_export - AString GetColor(void) const; // tolua_export + // tolua_begin + + /// Returns the full color code to use for this player, based on their primary group or set in m_Color + AString GetColor(void) const; - void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); // tolua_export + void TossItem(bool a_bDraggingItem, char a_Amount = 1, short a_CreateType = 0, short a_CreateHealth = 0); - void Heal( int a_Health ); // tolua_export - - // tolua_begin + /// Heals the player by the specified amount of HPs (positive only); sends health update + void Heal(int a_Health); int GetFoodLevel (void) const { return m_FoodLevel; } double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } @@ -181,7 +183,7 @@ public: double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } - int GetAirLevel (void) const { return m_AirLevel; } + int GetAirLevel (void) const { return m_AirLevel; } /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } @@ -302,6 +304,7 @@ protected: /// Player's air level (for swimming) int m_AirLevel; + /// used to time ticks between damage taken via drowning/suffocation int m_AirTickTimer; |