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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-16 21:58:17 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-16 21:58:17 +0100
commit6ff6929ca6c599418f98fe750c04a76774075c18 (patch)
tree8587e70a6f698240c4c2c3e693d4d77128b8477c /source/Entities/ProjectileEntity.cpp
parentSwitchified If, ElseIf statement (diff)
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Diffstat (limited to 'source/Entities/ProjectileEntity.cpp')
-rw-r--r--source/Entities/ProjectileEntity.cpp120
1 files changed, 105 insertions, 15 deletions
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index 9d927e39b..fb25aea35 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -230,6 +230,8 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkSnowball: return new cThrownSnowballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkFirework: return new cFireworkEntity (a_Creator, a_X, a_Y, a_Z );
// TODO: the rest
}
@@ -446,29 +448,19 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
+ if (a_HitFace == BLOCK_FACE_NONE) { return; }
+
super::OnHitSolidBlock(a_HitPos, a_HitFace);
int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
-
- // Projectiles mistakenly think a face faces the direction a player faces when looking directly at said face
- // This therefore breaks YP & YM of AddFaceDirection - see #350 for more details
+
switch (a_HitFace)
{
- case BLOCK_FACE_NONE: break; // Block tracer sometimes returns this, in this case, the coords will be correct
- case BLOCK_FACE_YP:
- {
- a_Y--;
- break;
- }
+ case BLOCK_FACE_XM: // Strangely, bounding boxes / block tracers return the actual block for these two directions, so AddFace not needed
case BLOCK_FACE_YM:
{
- a_Y++;
- break;
- }
- default:
- {
- AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
break;
}
+ default: AddFaceDirection(a_X, a_Y, a_Z, a_HitFace, true);
}
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
@@ -673,6 +665,104 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_Hi
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cBottleOEnchantingEntity :
+
+cExpBottleEntity::cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
+super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+ SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ // TODO: Spawn experience orbs
+
+ Destroy();
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFireworkEntity :
+
+cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z) :
+super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
+{
+}
+
+
+
+
+
+void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
+{
+ if ((a_HitFace != BLOCK_FACE_BOTTOM) && (a_HitFace != BLOCK_FACE_NONE))
+ {
+ return;
+ }
+
+ SetSpeed(0, 0, 0);
+ SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ());
+
+ std::cout << a_HitPos.x << " " << a_HitPos.y << " " << a_HitPos.z << std::endl;
+
+ m_IsInGround = true;
+
+ BroadcastMovementUpdate();
+}
+
+
+
+
+
+void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
+{
+ if (m_IsInGround)
+ {
+ if (a_Chunk.GetBlock((int)GetPosX(), (int)GetPosY() + 1, (int)GetPosZ()) == E_BLOCK_AIR)
+ {
+ m_IsInGround = false;
+ }
+ else
+ {
+ return;
+ }
+ }
+
+ Vector3d PerTickSpeed = GetSpeed() / 20;
+ Vector3d Pos = GetPosition();
+
+ // Trace the tick's worth of movement as a line:
+ Vector3d NextPos = Pos + PerTickSpeed;
+ cProjectileTracerCallback TracerCallback(this);
+ if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos))
+ {
+ // Something has been hit, abort all other processing
+ return;
+ }
+ // The tracer also checks the blocks for slowdown blocks - water and lava - and stores it for later in its SlowdownCoeff
+
+ // Update the position:
+ SetPosition(NextPos);
+
+ // Add slowdown and gravity effect to the speed:
+ Vector3d NewSpeed(GetSpeed());
+ NewSpeed.y += 2;
+ NewSpeed *= TracerCallback.GetSlowdownCoeff();
+ SetSpeed(NewSpeed);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cGhastFireballEntity :
cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :