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authormadmaxoft <github@xoft.cz>2013-08-30 17:29:46 +0200
committermadmaxoft <github@xoft.cz>2013-08-30 17:29:46 +0200
commit88f3fe7f000992fe7a3c47d4e235f725e9b77b69 (patch)
treed6b7590cc71e3849ae3388760bb2c87b03d6c4be /source/Entities/ProjectileEntity.h
parentUpdated ProtectionAreas to the latest version. (diff)
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-rw-r--r--source/Entities/ProjectileEntity.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 1569ad035..aa7ecc772 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -112,12 +112,6 @@ public:
// tolua_begin
- /// Returns the initial arrow position, as defined by the player eye position + adjustment.
- static Vector3d PosFromPlayerPos(const cPlayer & a_Player);
-
- /// Returns the initial arrow speed, as defined by the player look vector and the force coefficient
- static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force);
-
/// Returns whether the arrow can be picked up by players
ePickupState GetPickupState(void) const { return m_PickupState; }