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author | madmaxoft <github@xoft.cz> | 2013-08-30 17:29:46 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-08-30 17:29:46 +0200 |
commit | 88f3fe7f000992fe7a3c47d4e235f725e9b77b69 (patch) | |
tree | d6b7590cc71e3849ae3388760bb2c87b03d6c4be /source/Entities/ProjectileEntity.h | |
parent | Updated ProtectionAreas to the latest version. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entities/ProjectileEntity.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h index 1569ad035..aa7ecc772 100644 --- a/source/Entities/ProjectileEntity.h +++ b/source/Entities/ProjectileEntity.h @@ -112,12 +112,6 @@ public: // tolua_begin - /// Returns the initial arrow position, as defined by the player eye position + adjustment. - static Vector3d PosFromPlayerPos(const cPlayer & a_Player); - - /// Returns the initial arrow speed, as defined by the player look vector and the force coefficient - static Vector3d SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force); - /// Returns whether the arrow can be picked up by players ePickupState GetPickupState(void) const { return m_PickupState; } |