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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-27 11:02:06 +0100 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-02-27 11:02:06 +0100 |
commit | 5eff323db2c9ebe18a354fba18359343426c60a7 (patch) | |
tree | 6cefb697dc81a6552182a32b44afb2428f211bd6 /source/Entity.h | |
parent | Made FAST_FLOOR_DIV work correctly, replaced all floorf() divisions with it. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Entity.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/Entity.h b/source/Entity.h index f4f96df23..d18896ee7 100644 --- a/source/Entity.h +++ b/source/Entity.h @@ -11,7 +11,7 @@ -// Place this macro in the header of each cEntity descendant class and you're done :) +// Place this macro in the public section of each cEntity descendant class and you're done :) #define CLASS_PROTODEF(classname) \ virtual bool IsA(const char * a_ClassName) const override\ { \ @@ -84,9 +84,10 @@ public: eEntityType GetEntityType(void) const { return m_EntityType; } - bool IsPlayer(void) const { return (m_EntityType == etPlayer); } - bool IsPickup(void) const { return (m_EntityType == etPickup); } - bool IsMob (void) const { return (m_EntityType == etMob); } + bool IsPlayer (void) const { return (m_EntityType == etPlayer); } + bool IsPickup (void) const { return (m_EntityType == etPickup); } + bool IsMob (void) const { return (m_EntityType == etMob); } + bool IsMinecart(void) const { return (m_EntityType == etMinecart); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; |