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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 11:59:59 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-21 11:59:59 +0100
commitee34d805bebe7826fb6cae9a350c625974c4bd74 (patch)
tree12c2c068f32c5116c3d116936119b5e1e286db8b /source/Entity.h
parentFixed a crash in redstone simulator when destroying blocks in Y < 2 (diff)
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Diffstat (limited to '')
-rw-r--r--source/Entity.h52
1 files changed, 26 insertions, 26 deletions
diff --git a/source/Entity.h b/source/Entity.h
index 15c351a09..613032938 100644
--- a/source/Entity.h
+++ b/source/Entity.h
@@ -62,7 +62,7 @@ public:
ENTITY_STATUS_SHEEP_EATING = 10,
} ;
- cEntity(const double & a_X, const double & a_Y, const double & a_Z);
+ cEntity(double a_X, double a_Y, double a_Z);
virtual ~cEntity();
virtual void Initialize(cWorld * a_World);
@@ -77,33 +77,33 @@ public:
virtual unsigned int GetEntityType() { return m_EntityType; }
virtual bool IsA( const char* a_EntityType );
virtual const char* GetClass();
- // tolua_end
- cWorld * GetWorld(void) const { return m_World; } //tolua_export
-
- const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export
- const double & GetPosX (void) const {return m_Pos.x; } //tolua_export
- const double & GetPosY (void) const {return m_Pos.y; } //tolua_export
- const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export
- const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export
- float GetRotation(void) const {return m_Rot.x; } //tolua_export
- float GetPitch (void) const {return m_Rot.y; } //tolua_export
- float GetRoll (void) const {return m_Rot.z; } //tolua_export
- Vector3f GetLookVector(); //tolua_export
+ cWorld * GetWorld(void) const { return m_World; }
+
+ const Vector3d & GetPosition(void) const {return m_Pos; }
+ double GetPosX (void) const {return m_Pos.x; }
+ double GetPosY (void) const {return m_Pos.y; }
+ double GetPosZ (void) const {return m_Pos.z; }
+ const Vector3f & GetRot (void) const {return m_Rot; }
+ float GetRotation(void) const {return m_Rot.x; }
+ float GetPitch (void) const {return m_Rot.y; }
+ float GetRoll (void) const {return m_Rot.z; }
+ Vector3f GetLookVector(void);
- int GetChunkX(void) const {return m_ChunkX; } //tolua_export
- int GetChunkY(void) const {return m_ChunkY; } //tolua_export
- int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export
-
- void SetPosX( const double & a_PosX ); //tolua_export
- void SetPosY( const double & a_PosY ); //tolua_export
- void SetPosZ( const double & a_PosZ ); //tolua_export
- void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export
- void SetPosition( const Vector3d & a_Pos ); //tolua_export
- void SetRot( const Vector3f & a_Rot ); //tolua_export
- void SetRotation( float a_Rotation ); //tolua_export
- void SetPitch( float a_Pitch ); //tolua_export
- void SetRoll( float a_Roll ); //tolua_export
+ int GetChunkX(void) const {return m_ChunkX; }
+ int GetChunkY(void) const {return m_ChunkY; }
+ int GetChunkZ(void) const {return m_ChunkZ; }
+
+ void SetPosX (double a_PosX);
+ void SetPosY (double a_PosY);
+ void SetPosZ (double a_PosZ);
+ void SetPosition(double a_PosX, double a_PosY, double a_PosZ);
+ void SetPosition(const Vector3d & a_Pos);
+ void SetRot (const Vector3f & a_Rot);
+ void SetRotation(float a_Rotation);
+ void SetPitch (float a_Pitch);
+ void SetRoll (float a_Roll);
+ // tolua_end
inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export
inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export