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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-11-27 22:35:13 +0100 |
commit | a6630d32394120a78af56bc612fa3c3449283248 (patch) | |
tree | 2c791266b0f213cd56961299da8d2258b8f85d8e /source/FastRandom.h | |
parent | Fixed spawn point being generally in an ocean (diff) | |
parent | Voronoi-related biomegens use the new cVoronoiMap class. (diff) | |
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Diffstat (limited to 'source/FastRandom.h')
-rw-r--r-- | source/FastRandom.h | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/source/FastRandom.h b/source/FastRandom.h deleted file mode 100644 index bf70822cf..000000000 --- a/source/FastRandom.h +++ /dev/null @@ -1,57 +0,0 @@ - -// FastRandom.h - -// Declares the cFastRandom class representing a fast random number generator - -/* -The cFastRandom aims to provide a very fast, although not very cryptographically secure, random generator. -It is fast to instantiate, fast to query next, and partially multi-thread-safe. -It is multi-thread-safe in the sense that it can be accessed from multiple threads without crashing, but it may -yield duplicate numbers in that case. - -Internally, this works similar to cNoise's integral noise generation, with some predefined inputs: the seed is -taken from a global counter and the random is calculated using a counter that is incremented on each use (hence -the multi-thread duplication). Two alternatives exists for each function, one that takes a range parameter, -and another that takes an additional "salt" parameter; this salt is used as an additional input to the random, -in order to avoid multi-thread duplication. If two threads both use the class at the same time with different -salts, the values they get will be different. -*/ - - - - - -#pragma once - - - - - -class cFastRandom -{ -public: - cFastRandom(void); - - /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M - int NextInt(int a_Range); - - /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M; a_Salt is additional source of randomness - int NextInt(int a_Range, int a_Salt); - - /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M - float NextFloat(float a_Range); - - /// Returns a random float in the range [0 .. a_Range]; a_Range must be less than 1M; a_Salt is additional source of randomness - float NextFloat(float a_Range, int a_Salt); - -protected: - int m_Seed; - int m_Counter; - - /// Counter that is used to initialize the seed, incremented for each object created - static int m_SeedCounter; -} ; - - - - |