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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/FinishGen.cpp
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to '')
-rw-r--r--source/FinishGen.cpp570
1 files changed, 285 insertions, 285 deletions
diff --git a/source/FinishGen.cpp b/source/FinishGen.cpp
index 9761d4373..eac4a6c02 100644
--- a/source/FinishGen.cpp
+++ b/source/FinishGen.cpp
@@ -1,285 +1,285 @@
-
-// FinishGen.cpp
-
-/* Implements the various finishing generators:
- - cFinishGenSnow
- - cFinishGenIce
- - cFinishGenSprinkleFoliage
-*/
-
-#include "Globals.h"
-
-#include "FinishGen.h"
-#include "cNoise.h"
-#include "BlockID.h"
-
-
-
-
-
-static inline bool IsWater(BLOCKTYPE a_BlockType)
-{
- return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenSprinkleFoliage:
-
-bool cFinishGenSprinkleFoliage::TryAddSugarcane(
- int a_ChunkX, int a_ChunkZ,
- int a_RelX, int a_RelY, int a_RelZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::BlockNibbles & a_BlockMeta
-)
-{
- // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
- if (
- (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
- (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
- (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
- )
- {
- return false;
- }
-
- // Only allow dirt, grass or sand below sugarcane:
- switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
- {
- case E_BLOCK_DIRT:
- case E_BLOCK_GRASS:
- case E_BLOCK_SAND:
- {
- break;
- }
- default:
- {
- return false;
- }
- }
-
- // Water is required next to the block below the sugarcane:
- if (
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
- !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
- )
- {
- return false;
- }
-
- // All conditions met, place a sugarcane here:
- cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
- return true;
-}
-
-
-
-
-
-void cFinishGenSprinkleFoliage::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Generate small foliage (1-block):
-
- // TODO: Update heightmap with 1-block-tall foliage
- cNoise Noise(m_Seed);
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- int BlockZ = a_ChunkZ * cChunkDef::Width + z;
- const float zz = (float)BlockZ;
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- int BlockX = a_ChunkX * cChunkDef::Width + x;
- if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
- {
- continue;
- }
- int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (Top > 250)
- {
- // Nothing grows above Y=250
- continue;
- }
- if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
- {
- // Space already taken by something else, don't grow here
- // WEIRD, since we're using heightmap, so there should NOT be anything above it
- continue;
- }
-
- const float xx = (float)BlockX;
- float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
- float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
- {
- case E_BLOCK_GRASS:
- {
- float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
- float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
- if (val1 + val2 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
- }
- else if (val2 + val3 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
- }
- else if (val3 + val4 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
- }
- else if (val1 + val4 > 0.2f)
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
- }
- else if (val1 + val2 + val3 + val4 < -0.1)
- {
- cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
- cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
- }
- else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
- {
- ++Top;
- }
- else if ((val1 > 0.5) && (val2 < -0.5))
- {
- cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
- cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
- }
- break;
- } // case E_BLOCK_GRASS
-
- case E_BLOCK_SAND:
- {
- int y = Top + 1;
- if (
- (x > 0) && (x < cChunkDef::Width - 1) &&
- (z > 0) && (z < cChunkDef::Width - 1) &&
- (val1 + val2 > 0.5f) &&
- (cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
- (cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
- )
- {
- cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
- }
- else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
- {
- ++Top;
- }
- break;
- }
- } // switch (TopBlock)
- cChunkDef::SetHeight(a_HeightMap, x, z, Top);
- } // for y
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenSnow:
-
-void cFinishGenSnow::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Add a snow block in snowy biomes onto blocks that can be snowed over
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
- cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
- }
- break;
- }
- }
- }
- } // for z
-}
-
-
-
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cFinishGenIce:
-
-void cFinishGenIce::GenFinish(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
- cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
- cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
- const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
- cEntityList & a_Entities, // Entities may be added or deleted
- cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
- )
-{
- // Turn surface water into ice in icy biomes
- for (int z = 0; z < cChunkDef::Width; z++)
- {
- for (int x = 0; x < cChunkDef::Width; x++)
- {
- switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
- {
- case biIcePlains:
- case biIceMountains:
- case biTaiga:
- case biTaigaHills:
- case biFrozenRiver:
- case biFrozenOcean:
- {
- int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
- switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
- {
- case E_BLOCK_WATER:
- case E_BLOCK_STATIONARY_WATER:
- {
- cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
- break;
- }
- }
- break;
- }
- }
- }
- } // for z
-}
-
-
-
-
+
+// FinishGen.cpp
+
+/* Implements the various finishing generators:
+ - cFinishGenSnow
+ - cFinishGenIce
+ - cFinishGenSprinkleFoliage
+*/
+
+#include "Globals.h"
+
+#include "FinishGen.h"
+#include "cNoise.h"
+#include "BlockID.h"
+
+
+
+
+
+static inline bool IsWater(BLOCKTYPE a_BlockType)
+{
+ return (a_BlockType == E_BLOCK_STATIONARY_WATER) || (a_BlockType == E_BLOCK_WATER);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSprinkleFoliage:
+
+bool cFinishGenSprinkleFoliage::TryAddSugarcane(
+ int a_ChunkX, int a_ChunkZ,
+ int a_RelX, int a_RelY, int a_RelZ,
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMeta
+)
+{
+ // We'll be doing comparison to neighbors, so require the coords to be 1 block away from the chunk edges:
+ if (
+ (a_RelX < 1) || (a_RelX >= cChunkDef::Width - 1) ||
+ (a_RelY < 1) || (a_RelY >= cChunkDef::Height - 2) ||
+ (a_RelZ < 1) || (a_RelZ >= cChunkDef::Width - 1)
+ )
+ {
+ return false;
+ }
+
+ // Only allow dirt, grass or sand below sugarcane:
+ switch (cChunkDef::GetBlock(a_BlockTypes, a_RelX, a_RelY, a_RelZ))
+ {
+ case E_BLOCK_DIRT:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_SAND:
+ {
+ break;
+ }
+ default:
+ {
+ return false;
+ }
+ }
+
+ // Water is required next to the block below the sugarcane:
+ if (
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX - 1, a_RelY, a_RelZ)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX + 1, a_RelY, a_RelZ)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ - 1)) &&
+ !IsWater(cChunkDef::GetBlock(a_BlockTypes, a_RelX , a_RelY, a_RelZ + 1))
+ )
+ {
+ return false;
+ }
+
+ // All conditions met, place a sugarcane here:
+ cChunkDef::SetBlock(a_BlockTypes, a_RelX, a_RelY + 1, a_RelZ, E_BLOCK_SUGARCANE);
+ return true;
+}
+
+
+
+
+
+void cFinishGenSprinkleFoliage::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Generate small foliage (1-block):
+
+ // TODO: Update heightmap with 1-block-tall foliage
+ cNoise Noise(m_Seed);
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ int BlockZ = a_ChunkZ * cChunkDef::Width + z;
+ const float zz = (float)BlockZ;
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ int BlockX = a_ChunkX * cChunkDef::Width + x;
+ if (((Noise.IntNoise2DInt(BlockX, BlockZ) / 8) % 128) < 124)
+ {
+ continue;
+ }
+ int Top = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (Top > 250)
+ {
+ // Nothing grows above Y=250
+ continue;
+ }
+ if (cChunkDef::GetBlock(a_BlockTypes, x, Top + 1, z) != E_BLOCK_AIR)
+ {
+ // Space already taken by something else, don't grow here
+ // WEIRD, since we're using heightmap, so there should NOT be anything above it
+ continue;
+ }
+
+ const float xx = (float)BlockX;
+ float val1 = Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f );
+ float val2 = Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f );
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Top, z))
+ {
+ case E_BLOCK_GRASS:
+ {
+ float val3 = Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 );
+ float val4 = Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 );
+ if (val1 + val2 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_YELLOW_FLOWER);
+ }
+ else if (val2 + val3 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_ROSE);
+ }
+ else if (val3 + val4 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_RED_MUSHROOM);
+ }
+ else if (val1 + val4 > 0.2f)
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_BROWN_MUSHROOM);
+ }
+ else if (val1 + val2 + val3 + val4 < -0.1)
+ {
+ cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_TALL_GRASS);
+ cChunkDef::SetNibble(a_BlockMeta, x, Top, z, E_META_TALL_GRASS_GRASS);
+ }
+ else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
+ {
+ ++Top;
+ }
+ else if ((val1 > 0.5) && (val2 < -0.5))
+ {
+ cChunkDef::SetBlock (a_BlockTypes, x, ++Top, z, E_BLOCK_PUMPKIN);
+ cChunkDef::SetNibble(a_BlockMeta, x, Top, z, (int)(val3 * 8) % 4);
+ }
+ break;
+ } // case E_BLOCK_GRASS
+
+ case E_BLOCK_SAND:
+ {
+ int y = Top + 1;
+ if (
+ (x > 0) && (x < cChunkDef::Width - 1) &&
+ (z > 0) && (z < cChunkDef::Width - 1) &&
+ (val1 + val2 > 0.5f) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x + 1, y, z) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x - 1, y, z) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x, y, z + 1) == E_BLOCK_AIR) &&
+ (cChunkDef::GetBlock(a_BlockTypes, x, y, z - 1) == E_BLOCK_AIR)
+ )
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, ++Top, z, E_BLOCK_CACTUS);
+ }
+ else if (TryAddSugarcane(a_ChunkX, a_ChunkZ, x, Top, z, a_BlockTypes, a_BlockMeta))
+ {
+ ++Top;
+ }
+ break;
+ }
+ } // switch (TopBlock)
+ cChunkDef::SetHeight(a_HeightMap, x, z, Top);
+ } // for y
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenSnow:
+
+void cFinishGenSnow::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Add a snow block in snowy biomes onto blocks that can be snowed over
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ if (g_BlockIsSnowable[cChunkDef::GetBlock(a_BlockTypes, x, Height, z)])
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height + 1, z, E_BLOCK_SNOW);
+ cChunkDef::SetHeight(a_HeightMap, x, z, Height + 1);
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cFinishGenIce:
+
+void cFinishGenIce::GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ )
+{
+ // Turn surface water into ice in icy biomes
+ for (int z = 0; z < cChunkDef::Width; z++)
+ {
+ for (int x = 0; x < cChunkDef::Width; x++)
+ {
+ switch (cChunkDef::GetBiome(a_BiomeMap, x, z))
+ {
+ case biIcePlains:
+ case biIceMountains:
+ case biTaiga:
+ case biTaigaHills:
+ case biFrozenRiver:
+ case biFrozenOcean:
+ {
+ int Height = cChunkDef::GetHeight(a_HeightMap, x, z);
+ switch (cChunkDef::GetBlock(a_BlockTypes, x, Height, z))
+ {
+ case E_BLOCK_WATER:
+ case E_BLOCK_STATIONARY_WATER:
+ {
+ cChunkDef::SetBlock(a_BlockTypes, x, Height, z, E_BLOCK_ICE);
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ } // for z
+}
+
+
+
+