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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-24 00:09:57 +0200
commitecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 (patch)
tree898e37fe747f0fdcefeb88f833557fd45db3347c /source/FluidSimulator.h
parentSource files cleanup: ChunkDataSerializer is Protocol-related (diff)
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Diffstat (limited to 'source/FluidSimulator.h')
-rw-r--r--source/FluidSimulator.h55
1 files changed, 55 insertions, 0 deletions
diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h
new file mode 100644
index 000000000..1ec254595
--- /dev/null
+++ b/source/FluidSimulator.h
@@ -0,0 +1,55 @@
+#pragma once
+
+#include "Simulator.h"
+#include "Vector3i.h"
+
+
+//TODO This definitly needs a better naming :D but how?
+enum Direction
+{
+ X_PLUS,
+ X_MINUS,
+ Y_PLUS,
+ Y_MINUS,
+ Z_PLUS,
+ Z_MINUS,
+ NONE
+};
+
+class Vector3i;
+class cWorld;
+class cFluidSimulator : public cSimulator
+{
+public:
+ cFluidSimulator( cWorld* a_World );
+ ~cFluidSimulator();
+
+ virtual void Simulate( float a_Dt );
+
+ //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
+ Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
+
+ virtual bool IsAllowedBlock( char a_BlockID ) = 0;
+ virtual bool IsStationaryBlock( char a_BlockID);
+ virtual bool IsPassableForFluid( char a_BlockID );
+ bool CanWashAway( char a_BlockID );
+ bool IsSolidBlock(char a_BlockID);
+protected:
+ virtual void AddBlock( int a_X, int a_Y, int a_Z);
+ char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
+
+ bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules
+ void ApplyUniqueToNearest(Vector3i a_Pos);
+
+ float m_Timer;
+
+ class FluidData;
+ FluidData* m_Data;
+
+ //Customize
+ char m_FluidBlock;
+ char m_StationaryFluidBlock;
+ char m_MaxHeight;
+ char m_FlowReduction;
+
+}; \ No newline at end of file