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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 22:06:31 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-10-21 22:06:31 +0200 |
commit | 879b7262b4ad174f0de09eaa45de69b07f4dfe2c (patch) | |
tree | 68a005b11fde44f94b89bc136767e96e8509cb57 /source/Generating/FinishGen.cpp | |
parent | Added more item stacking sizes (patch contributed by Hanfer) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Generating/FinishGen.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/Generating/FinishGen.cpp b/source/Generating/FinishGen.cpp index 6d0811891..53453a247 100644 --- a/source/Generating/FinishGen.cpp +++ b/source/Generating/FinishGen.cpp @@ -385,3 +385,82 @@ void cFinishGenBottomLava::GenFinish( + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cFinishGenPreSimulator: + +cFinishGenPreSimulator::cFinishGenPreSimulator(void) +{ + // Nothing needed yet +} + + + + + +void cFinishGenPreSimulator::GenFinish( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change + cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data + const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to + cEntityList & a_Entities, // Entities may be added or deleted + cBlockEntityList & a_BlockEntities // Block entities may be added or deleted +) +{ + CollapseSandGravel(a_BlockTypes, a_HeightMap); + // TODO: other operations +} + + + + + +void cFinishGenPreSimulator::CollapseSandGravel( + cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change + cChunkDef::HeightMap & a_HeightMap // Height map to update by the current data +) +{ + // Collapse gravel and sand: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + int LastY = -1; + for (int y = 0; y < cChunkDef::Height; y++) + { + BLOCKTYPE Block = cChunkDef::GetBlock(a_BlockTypes, x, y, z); + switch (Block) + { + default: + { + // Set the last block onto which stuff can fall to this height: + LastY = y; + break; + } + case E_BLOCK_AIR: + { + // Do nothing + break; + } + case E_BLOCK_SAND: + case E_BLOCK_GRAVEL: + { + if (LastY < y - 1) + { + cChunkDef::SetBlock(a_BlockTypes, x, LastY + 1, z, Block); + cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR); + } + LastY++; + break; + } + } // switch (GetBlock) + } // for y + cChunkDef::SetHeight(a_HeightMap, x, z, LastY); + } // for x + } // for z +} + + + + |