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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 10:52:57 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-14 10:52:57 +0100
commitff403fdbf0b4c372057fc8369797ddf652cfd727 (patch)
tree0f9f22c6a8ea41e879cbd49011ccd2c9f25d2604 /source/Generating/FinishGen.h
parentChanged DelayedFluidSimulatorData to be a vector rather than a list, performance doubled :) (diff)
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Diffstat (limited to 'source/Generating/FinishGen.h')
-rw-r--r--source/Generating/FinishGen.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/source/Generating/FinishGen.h b/source/Generating/FinishGen.h
index 573060843..dde073f67 100644
--- a/source/Generating/FinishGen.h
+++ b/source/Generating/FinishGen.h
@@ -17,6 +17,7 @@
#include "ComposableGenerator.h"
#include "../Noise.h"
+#include "../ProbabDistrib.h"
@@ -223,3 +224,39 @@ protected:
+
+class cFinishGenFluidSprings :
+ public cFinishGen
+{
+public:
+ cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World);
+
+protected:
+
+ cNoise m_Noise;
+ cProbabDistrib m_HeightDistribution;
+ BLOCKTYPE m_Fluid;
+ int m_Chance; ///< Chance, [0..100], that a spring will be generated in a chunk
+
+ // cFinishGen override:
+ virtual void GenFinish(
+ int a_ChunkX, int a_ChunkZ,
+ cChunkDef::BlockTypes & a_BlockTypes, // Block types to read and change
+ cChunkDef::BlockNibbles & a_BlockMeta, // Block meta to read and change
+ cChunkDef::HeightMap & a_HeightMap, // Height map to read and change by the current data
+ const cChunkDef::BiomeMap & a_BiomeMap, // Biomes to adhere to
+ cEntityList & a_Entities, // Entities may be added or deleted
+ cBlockEntityList & a_BlockEntities // Block entities may be added or deleted
+ ) override;
+
+ /// Tries to place a spring at the specified coords, checks neighbors. Returns true if successful
+ bool TryPlaceSpring(
+ cChunkDef::BlockTypes & a_BlockTypes,
+ cChunkDef::BlockNibbles & a_BlockMetas,
+ int x, int y, int z
+ );
+} ;
+
+
+
+