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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-29 13:13:03 +0200 |
commit | 53e22b11857fed62e2313d6d84d90f88ed412ffb (patch) | |
tree | c61e56725da7dff0154d566722651e2c39c9d6c6 /source/Generating/Noise3DGenerator.h | |
parent | WebAdmin: Removed the duplicate memory usage querying (diff) | |
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Diffstat (limited to 'source/Generating/Noise3DGenerator.h')
-rw-r--r-- | source/Generating/Noise3DGenerator.h | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/source/Generating/Noise3DGenerator.h b/source/Generating/Noise3DGenerator.h index b23e8645b..0d211cddc 100644 --- a/source/Generating/Noise3DGenerator.h +++ b/source/Generating/Noise3DGenerator.h @@ -1,106 +1,106 @@ -
-// Noise3DGenerator.h
-
-// Generates terrain using 3D noise, rather than composing. Is a test.
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "../Noise.h"
-
-
-
-
-
-class cNoise3DGenerator :
- public cChunkGenerator::cGenerator
-{
- typedef cChunkGenerator::cGenerator super;
-
-public:
- cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
- virtual ~cNoise3DGenerator();
-
- virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override;
- virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
-
-protected:
- // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
- static const int UPSCALE_X = 8;
- static const int UPSCALE_Y = 4;
- static const int UPSCALE_Z = 8;
-
- // Linear interpolation buffer dimensions, calculated from the step sizes:
- static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X;
- static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y;
- static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z;
-
- cPerlinNoise m_Perlin; // The base 3D noise source for the actual composition
- cCubicNoise m_Cubic; // The noise used for heightmap directing
-
- int m_SeaLevel;
- NOISE_DATATYPE m_HeightAmplification;
- NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
- NOISE_DATATYPE m_AirThreshold;
-
- /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size
- void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
-
- /// Updates heightmap based on the chunk's contents
- void UpdateHeightmap(cChunkDesc & a_ChunkDesc);
-
- /// Composes terrain - adds dirt, grass and sand
- void ComposeTerrain(cChunkDesc & a_ChunkDesc);
-} ;
-
-
-
-
-
-class cNoise3DComposable :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
-{
-public:
- cNoise3DComposable(int a_Seed);
-
- void Initialize(cIniFile & a_IniFile);
-
-protected:
- cNoise m_Noise1;
- cNoise m_Noise2;
- cNoise m_Noise3;
-
- int m_SeaLevel;
- NOISE_DATATYPE m_HeightAmplification;
- NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
- NOISE_DATATYPE m_AirThreshold;
-
- int m_LastChunkX;
- int m_LastChunkZ;
- NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
-
-
- /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given
- void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
-
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
-
-
-
-
+ +// Noise3DGenerator.h + +// Generates terrain using 3D noise, rather than composing. Is a test. + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cNoise3DGenerator : + public cChunkGenerator::cGenerator +{ + typedef cChunkGenerator::cGenerator super; + +public: + cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator); + virtual ~cNoise3DGenerator(); + + virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; + virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; + virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; + +protected: + // Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively: + static const int UPSCALE_X = 8; + static const int UPSCALE_Y = 4; + static const int UPSCALE_Z = 8; + + // Linear interpolation buffer dimensions, calculated from the step sizes: + static const int DIM_X = 1 + cChunkDef::Width / UPSCALE_X; + static const int DIM_Y = 1 + cChunkDef::Height / UPSCALE_Y; + static const int DIM_Z = 1 + cChunkDef::Width / UPSCALE_Z; + + cPerlinNoise m_Perlin; // The base 3D noise source for the actual composition + cCubicNoise m_Cubic; // The noise used for heightmap directing + + int m_SeaLevel; + NOISE_DATATYPE m_HeightAmplification; + NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + NOISE_DATATYPE m_AirThreshold; + + /// Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size + void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise); + + /// Updates heightmap based on the chunk's contents + void UpdateHeightmap(cChunkDesc & a_ChunkDesc); + + /// Composes terrain - adds dirt, grass and sand + void ComposeTerrain(cChunkDesc & a_ChunkDesc); +} ; + + + + + +class cNoise3DComposable : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cNoise3DComposable(int a_Seed); + + void Initialize(cIniFile & a_IniFile); + +protected: + cNoise m_Noise1; + cNoise m_Noise2; + cNoise m_Noise3; + + int m_SeaLevel; + NOISE_DATATYPE m_HeightAmplification; + NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + NOISE_DATATYPE m_AirThreshold; + + int m_LastChunkX; + int m_LastChunkZ; + NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y + + + /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given + void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; +} ; + + + + |