diff options
author | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
---|---|---|
committer | Alexander Harkness <bearbin@gmail.com> | 2013-11-24 15:19:41 +0100 |
commit | 675b4aa878f16291ce33fced48a2bc7425f635ae (patch) | |
tree | 409914df27a98f65adf866da669429c4de141b6f /source/Generating/Trees.h | |
parent | LineBlockTracer: Using the coord-based block faces. (diff) | |
download | cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.gz cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.bz2 cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.lz cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.xz cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.tar.zst cuberite-675b4aa878f16291ce33fced48a2bc7425f635ae.zip |
Diffstat (limited to 'source/Generating/Trees.h')
-rw-r--r-- | source/Generating/Trees.h | 93 |
1 files changed, 0 insertions, 93 deletions
diff --git a/source/Generating/Trees.h b/source/Generating/Trees.h deleted file mode 100644 index f5148ad6f..000000000 --- a/source/Generating/Trees.h +++ /dev/null @@ -1,93 +0,0 @@ - -// Trees.h - -// Interfaces to helper functions used for generating trees - -/* -Note that all of these functions must generate the same tree image for the same input (x, y, z, seq) - - cStructGenTrees depends on this -To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq). -Each function returns two arrays of blocks, "logs" and "other". The point is that logs are of higher priority, -logs can overwrite others(leaves), but others shouldn't overwrite logs. This is an optimization for the generator. -*/ - - - - - -#pragma once - -#include "../ChunkDef.h" -#include "../Noise.h" - - - - - -// Blocks that don't block tree growth: -#define CASE_TREE_ALLOWED_BLOCKS \ - case E_BLOCK_AIR: \ - case E_BLOCK_LEAVES: \ - case E_BLOCK_SNOW: \ - case E_BLOCK_TALL_GRASS: \ - case E_BLOCK_DEAD_BUSH: \ - case E_BLOCK_SAPLING: \ - case E_BLOCK_VINES - -// Blocks that a tree may overwrite when growing: -#define CASE_TREE_OVERWRITTEN_BLOCKS \ - case E_BLOCK_AIR: \ - /* case E_BLOCK_LEAVES: LEAVES are a special case, they can be overwritten only by log. Handled in cChunkMap::ReplaceTreeBlocks(). */ \ - case E_BLOCK_SNOW: \ - case E_BLOCK_TALL_GRASS: \ - case E_BLOCK_DEAD_BUSH: \ - case E_BLOCK_SAPLING: \ - case E_BLOCK_VINES - - - - - -/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome -void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random apple tree -void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a small (nonbranching) apple tree -void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a large (branching) apple tree -void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random birch tree -void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random conifer tree -void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random spruce (short conifer, two layers of leaves) -void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random pine (tall conifer, little leaves at top) -void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random swampland tree -void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random apple bush (for jungles) -void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a random jungle tree -void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a large jungle tree (2x2 trunk) -void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - -/// Generates an image of a small jungle tree (1x1 trunk) -void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); - - - - - |