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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-11 12:05:53 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2013-04-11 12:05:53 +0200 |
commit | 58fb05980d0abaa955f7fcad672d9af76e679f76 (patch) | |
tree | 89665d735eb857ac84c5e7276224052a5dd75393 /source/Item.h | |
parent | Dispensers rewritten to use ItemGrid (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Item.h | 55 |
1 files changed, 6 insertions, 49 deletions
diff --git a/source/Item.h b/source/Item.h index d2cbd6053..fb3999f9e 100644 --- a/source/Item.h +++ b/source/Item.h @@ -65,56 +65,13 @@ public: /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items cItem CopyOne(void) const; - // TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s - - inline int GetMaxDuration(void) const - { - switch (m_ItemType) - { - case 256: return 251; - case 257: return 251; - case 258: return 251; - case 259: return 65; //Lighter / Flint and Steel - case 267: return 251; - case 268: return 60; - case 269: return 60; - case 270: return 60; - case 271: return 60; - case 272: return 132; - case 273: return 132; - case 274: return 132; - case 275: return 132; - case 276: return 1563; - case 277: return 1563; - case 278: return 1563; - case 279: return 1563; - case 283: return 32; - case 284: return 32; - case 285: return 32; - case 286: return 32; - case 290: return 60; - case 291: return 132; - case 292: return 251; - case 293: return 1563; - case 294: return 32; - case 359: return 251; - default: return 0; - } - } - - /// Damages a weapon / tool. Returns true when destroyed - inline bool DamageItem() - { - if (HasDuration()) - { - m_ItemDamage++; - if (m_ItemDamage >= GetMaxDuration()) - return true; - } - return false; - } + /// Returns the maximum damage value that this item can have; zero if damage is not applied + short GetMaxDamage(void) const; + + /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed + bool DamageItem(void); - inline bool HasDuration() { return GetMaxDuration() > 0; } + inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); } /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored! bool IsStackableWith(const cItem & a_OtherStack); |