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authorbearbin <bearbin@gmail.com>2013-07-29 14:55:26 +0200
committerbearbin <bearbin@gmail.com>2013-07-29 14:55:26 +0200
commitfb1044c4e55c726753d094b66756a1cb3bc60ee8 (patch)
treec61e56725da7dff0154d566722651e2c39c9d6c6 /source/Items/ItemDye.h
parentWebAdmin: Removed the duplicate memory usage querying (diff)
parentChanged everyting to Unix line endings. (diff)
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Diffstat (limited to 'source/Items/ItemDye.h')
-rw-r--r--source/Items/ItemDye.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/source/Items/ItemDye.h b/source/Items/ItemDye.h
index e4c31fa4b..984d452b7 100644
--- a/source/Items/ItemDye.h
+++ b/source/Items/ItemDye.h
@@ -1,44 +1,44 @@
-
-#pragma once
-
-#include "ItemHandler.h"
-#include "../World.h"
-#include "../Player.h"
-
-
-
-
-
-class cItemDyeHandler :
- public cItemHandler
-{
-public:
- cItemDyeHandler(int a_ItemType)
- : cItemHandler(a_ItemType)
- {
-
- }
-
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
- {
- // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
-
- // Handle growing the plants:
- if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
- {
- if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
- {
- if (a_Player->GetGameMode() != gmCreative)
- {
- a_Player->GetInventory().RemoveOneEquippedItem();
- return true;
- }
- }
- }
- return false;
- }
-} ;
-
-
-
-
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Player.h"
+
+
+
+
+
+class cItemDyeHandler :
+ public cItemHandler
+{
+public:
+ cItemDyeHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
+ {
+ // TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
+
+ // Handle growing the plants:
+ if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
+ {
+ if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
+ {
+ if (a_Player->GetGameMode() != gmCreative)
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+} ;
+
+
+
+