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author | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
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committer | worktycho <work.tycho@gmail.com> | 2013-12-09 18:51:12 +0100 |
commit | 843605d59ebc128be0a578dc6f45ef8c05da6e79 (patch) | |
tree | 3ffebc6ba27baf7a9e1d4bc51501ffeea9b14226 /source/LinearInterpolation.h | |
parent | merged makefile changes (diff) | |
parent | Fix Undefined behavior at Bindings/LuaWindow line 32 (diff) | |
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Diffstat (limited to 'source/LinearInterpolation.h')
-rw-r--r-- | source/LinearInterpolation.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/source/LinearInterpolation.h b/source/LinearInterpolation.h deleted file mode 100644 index 4b798d9bc..000000000 --- a/source/LinearInterpolation.h +++ /dev/null @@ -1,60 +0,0 @@ - -// LinearInterpolation.h - -// Declares methods for linear interpolation over 1D, 2D and 3D arrays - - - - - -#pragma once - - - - - -// 2D and 3D Interpolation is optimized by precalculating the ratios into static-sized arrays -// These arrays enforce a max size of the dest array, but the limits are settable here: -const int MAX_INTERPOL_SIZEX = 256; ///< Maximum X-size of the interpolated array -const int MAX_INTERPOL_SIZEY = 512; ///< Maximum Y-size of the interpolated array -const int MAX_INTERPOL_SIZEZ = 256; ///< Maximum Z-size of the interpolated array - - - - - -/// Puts linearly interpolated values from one array into another array. 1D version -void LinearInterpolate1DArray( - float * a_Src, ///< Src array - int a_SrcSizeX, ///< Count of the src array - float * a_Dst, ///< Src array - int a_DstSizeX ///< Count of the dst array -); - - - - - -/// Puts linearly interpolated values from one array into another array. 2D version -void LinearInterpolate2DArray( - float * a_Src, ///< Src array, [x + a_SrcSizeX * y] - int a_SrcSizeX, int a_SrcSizeY, ///< Count of the src array, in each direction - float * a_Dst, ///< Dst array, [x + a_DstSizeX * y] - int a_DstSizeX, int a_DstSizeY ///< Count of the dst array, in each direction -); - - - - - -/// Puts linearly interpolated values from one array into another array. 3D version -void LinearInterpolate3DArray( - float * a_Src, ///< Src array, [x + a_SrcSizeX * y + a_SrcSizeX * a_SrcSizeY * z] - int a_SrcSizeX, int a_SrcSizeY, int a_SrcSizeZ, ///< Count of the src array, in each direction - float * a_Dst, ///< Dst array, [x + a_DstSizeX * y + a_DstSizeX * a_DstSizeY * z] - int a_DstSizeX, int a_DstSizeY, int a_DstSizeZ ///< Count of the dst array, in each direction -); - - - - |