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author | Samuel Barney <samjbarney@gmail.com> | 2013-10-24 01:41:36 +0200 |
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committer | Samuel Barney <samjbarney@gmail.com> | 2013-10-24 01:41:36 +0200 |
commit | 4666c1bf3082a9b313336389ac25013429f2145f (patch) | |
tree | 10c4c7fb704267ed1ed5a2ae3b2e4b7f63ab9490 /source/LuaWindow.h | |
parent | Removed my hackish Light functions (diff) | |
parent | APIDump: Added cChatColor constants. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/LuaWindow.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/source/LuaWindow.h b/source/LuaWindow.h index 5a0685ebb..4c32c263e 100644 --- a/source/LuaWindow.h +++ b/source/LuaWindow.h @@ -23,8 +23,6 @@ class cPluginLua; -// tolua_begin - /** A window that has been created by a Lua plugin and is handled entirely by that plugin This object needs extra care with its lifetime management: - It is created by Lua, so Lua expects to garbage-collect it later @@ -35,9 +33,10 @@ Additionally, to forbid Lua from deleting this object while it is used by player cPlayer:OpenWindow check if the window is of this class, and if so, make a global Lua reference for this object. This reference needs to be unreferenced in the Destroy() function. */ -class cLuaWindow : - public cWindow, - public cItemGrid::cListener +class cLuaWindow : // tolua_export + public cItemGrid::cListener, + // tolua_begin + public cWindow { typedef cWindow super; |