diff options
author | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-08 12:25:07 +0200 |
---|---|---|
committer | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-08 12:25:07 +0200 |
commit | b4bb2553445d44dc8ca03bb33d801cf620f71898 (patch) | |
tree | 84df119295e37defdacd615b7b9f738b995a08d6 /source/MobProximityCounter.h | |
parent | replacing asserts by ASSERTs (diff) | |
download | cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.tar cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.tar.gz cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.tar.bz2 cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.tar.lz cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.tar.xz cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.tar.zst cuberite-b4bb2553445d44dc8ca03bb33d801cf620f71898.zip |
Diffstat (limited to 'source/MobProximityCounter.h')
-rw-r--r-- | source/MobProximityCounter.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/MobProximityCounter.h b/source/MobProximityCounter.h index d033f1b7f..8a67139aa 100644 --- a/source/MobProximityCounter.h +++ b/source/MobProximityCounter.h @@ -38,7 +38,7 @@ protected : // this map is generated after collection phase, in order to access monster by distance to player tDistanceToMonster m_DistanceToMonster; - // this are the collected chuncks. Used to determinate the number of elligible chunck for spawning. + // this are the collected chunks. Used to determinate the number of elligible chunk for spawning. std::set<cChunk*> m_EligibleForSpawnChunks; protected : @@ -47,9 +47,9 @@ protected : void convertMaps(); public : - // count a mob on a specified chunck with specified distance to an unkown player + // count a mob on a specified chunk with specified distance to an unkown player // if the distance is shortest than the one collected, this become the new closest - // distance and the chunck become the "hosting" chunk (that is the one that will perform the action) + // distance and the chunk become the "hosting" chunk (that is the one that will perform the action) void CollectMob(cEntity& a_Monster, cChunk& a_Chunk, double a_Distance); // return the mobs that are within the range of distance of the closest player they are |