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author | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-10 15:09:45 +0200 |
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committer | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-10 15:09:45 +0200 |
commit | f12ac6b995f46acf76e61e7f83273ebfc18c090f (patch) | |
tree | 856f6fe8f642415e18afead84f5e4cdad051b5c9 /source/MobTypesManager.h | |
parent | Changing Bat to AMbiant creature (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/MobTypesManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/MobTypesManager.h b/source/MobTypesManager.h index a1b2dfddc..941dac729 100644 --- a/source/MobTypesManager.h +++ b/source/MobTypesManager.h @@ -23,7 +23,7 @@ protected : static tMobTypes2Names& m_MobsTypes2Names(); static tMobTypes2Names MobTypes2NamesInitializerBeforeCx11(); - typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family; //MG TODO : this is redundancy with cMonster::getFamily() methods. But almost all the management of MobType is redundancy in this project. Maybe is it optimization, or just historical TODO : understand and do something about it. + typedef const std::map<cMonster::eType,cMonster::eFamily> tMobType2Family; static tMobType2Family& m_MobsType2Family(); static tMobType2Family MobType2FamilyInitializerBeforeCx11(); |