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authorMattes D <github@xoft.cz>2013-11-05 17:22:31 +0100
committerMattes D <github@xoft.cz>2013-11-05 17:22:31 +0100
commite65ce130127b3a56e12421d745b98549c0669a95 (patch)
tree52472269f5b9635e3370333b5dbc00fd97700975 /source/Mobs/Blaze.cpp
parentProtocol 1.7: Added more client-bound packets. (diff)
parentFixed indentation. (diff)
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Diffstat (limited to 'source/Mobs/Blaze.cpp')
-rw-r--r--source/Mobs/Blaze.cpp27
1 files changed, 26 insertions, 1 deletions
diff --git a/source/Mobs/Blaze.cpp b/source/Mobs/Blaze.cpp
index 74c82c081..f9c05b17a 100644
--- a/source/Mobs/Blaze.cpp
+++ b/source/Mobs/Blaze.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Blaze.h"
-
+#include "../World.h"
@@ -25,3 +25,28 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cBlaze::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if (m_Target != NULL && m_AttackInterval > 3.0)
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+ cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (FireCharge == NULL)
+ {
+ return;
+ }
+ if (!FireCharge->Initialize(m_World))
+ {
+ delete FireCharge;
+ return;
+ }
+ m_World->BroadcastSpawnEntity(*FireCharge);
+ m_AttackInterval = 0.0;
+ // ToDo: Shoot 3 fireballs instead of 1.
+ }
+} \ No newline at end of file