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authorSTRWarrior <niels.breuker@hotmail.nl>2013-11-04 21:46:56 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-11-04 21:46:56 +0100
commit7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 (patch)
tree8ace65bcb978257250c6b767abd29457700c07b4 /source/Mobs/Ghast.cpp
parentSkeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. (diff)
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Diffstat (limited to '')
-rw-r--r--source/Mobs/Ghast.cpp28
1 files changed, 27 insertions, 1 deletions
diff --git a/source/Mobs/Ghast.cpp b/source/Mobs/Ghast.cpp
index 419c8474d..85803cb84 100644
--- a/source/Mobs/Ghast.cpp
+++ b/source/Mobs/Ghast.cpp
@@ -2,7 +2,7 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Ghast.h"
-
+#include "../World.h"
@@ -25,3 +25,29 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+void cGhast::Attack(float a_Dt)
+{
+ m_AttackInterval += a_Dt * m_AttackRate;
+
+ if (m_Target != NULL && m_AttackInterval > 3.0)
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ Vector3d Speed = GetLookVector() * 20;
+ Speed.y = Speed.y + 1;
+ cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
+ if (GhastBall == NULL)
+ {
+ return;
+ }
+ if (!GhastBall->Initialize(m_World))
+ {
+ delete GhastBall;
+ return;
+ }
+ m_World->BroadcastSpawnEntity(*GhastBall);
+ m_AttackInterval = 0.0;
+ }
+}
+
+
+