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authorSTRWarrior <niels.breuker@hotmail.nl>2013-11-04 21:46:56 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-11-04 21:46:56 +0100
commit7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 (patch)
tree8ace65bcb978257250c6b767abd29457700c07b4 /source/Mobs/Monster.cpp
parentSkeleton.cpp doesn't have to load ProjectileEntity.h and Entity.h. (diff)
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Diffstat (limited to 'source/Mobs/Monster.cpp')
-rw-r--r--source/Mobs/Monster.cpp70
1 files changed, 6 insertions, 64 deletions
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 0b91df90b..9d2be1e29 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -440,70 +440,12 @@ void cMonster::InStateEscaping(float a_Dt)
void cMonster::Attack(float a_Dt)
{
m_AttackInterval += a_Dt * m_AttackRate;
- if ((m_Target != NULL) && (m_AttackInterval > 3.0))
- // Setting this higher gives us more wiggle room for attackrate
- {
- switch (GetMobType())
- {
- case mtSkeleton:
- {
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cArrowEntity * Arrow = new cArrowEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (Arrow == NULL)
- {
- return;
- }
- if (!Arrow->Initialize(m_World))
- {
- delete Arrow;
- return;
- }
- m_World->BroadcastSpawnEntity(*Arrow);
- break;
- }
- case mtGhast:
- {
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cGhastFireballEntity * GhastBall = new cGhastFireballEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (GhastBall == NULL)
- {
- return;
- }
- if (!GhastBall->Initialize(m_World))
- {
- delete GhastBall;
- return;
- }
- m_World->BroadcastSpawnEntity(*GhastBall);
- break;
- }
- case mtBlaze:
- {
- Vector3d Speed = GetLookVector() * 20;
- Speed.y = Speed.y + 1;
- cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed);
- if (FireCharge == NULL)
- {
- return;
- }
- if (!FireCharge->Initialize(m_World))
- {
- delete FireCharge;
- return;
- }
- m_World->BroadcastSpawnEntity(*FireCharge);
- break;
- // ToDo: Shoot 3 fireballs instead of 1.
- }
- default:
- {
- ((cPawn *)m_Target)->TakeDamage(*this);
- }
- }
- m_AttackInterval = 0.0;
- }
+ if ((m_Target != NULL) && (m_AttackInterval > 3.0))
+ {
+ // Setting this higher gives us more wiggle room for attackrate
+ m_AttackInterval = 0.0;
+ ((cPawn *)m_Target)->TakeDamage(*this);
+ }
}