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author | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-07 20:51:31 +0200 |
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committer | mgueydan <gueydan.mathieuÃ@gmail.com> | 2013-09-07 21:03:01 +0200 |
commit | e844612503e0d78723c76423e93165164505f7ac (patch) | |
tree | db4f4f2d45e0a84b451d7311cc12675b6c38b301 /source/Mobs/Monster.h | |
parent | relockating mobs includes (they probably will end somewhere else in order not to recompile world each time you update a mob) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/Mobs/Monster.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 357e540b3..594914ca0 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -89,7 +89,8 @@ public: virtual void MoveToPosition(const Vector3f & a_Position); virtual bool ReachedDestination(void); - char GetMobType(void) const {return m_MobType; } + char GetMobType(void) const {return m_MobType; } // MG TODO : see if we can delete this one. + eType GetMobTypeAsEnum(void) const {return (eType)m_MobType; } // MG TODO : see if we should store m_MobType as enum instead of char. virtual eFamily GetMobFamily(void) const = 0; const char * GetState(); |