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author | madmaxoft <github@xoft.cz> | 2013-10-20 10:23:30 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2013-10-20 10:23:30 +0200 |
commit | 34928378b8e3464326de38787bfada9adc0bfb11 (patch) | |
tree | f057fec656fcead894b49315b948c078c2ba07d7 /source/Mobs/Monster.h | |
parent | Merge branch 'htmlescape'. (diff) | |
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Diffstat (limited to 'source/Mobs/Monster.h')
-rw-r--r-- | source/Mobs/Monster.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index be60d9e00..c416d026c 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -26,6 +26,8 @@ public: /// This identifies individual monster type, as well as their network type-ID enum eType { + mtInvalidType = -1, + mtBat = E_META_SPAWN_EGG_BAT, mtBlaze = E_META_SPAWN_EGG_BLAZE, mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, @@ -55,7 +57,6 @@ public: mtWolf = E_META_SPAWN_EGG_WOLF, mtZombie = E_META_SPAWN_EGG_ZOMBIE, mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, - mtInvalidType } ; enum eFamily @@ -74,10 +75,10 @@ public: /** Creates the mob object. * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() - * a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22) + * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively */ - cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); CLASS_PROTODEF(cMonster); @@ -92,9 +93,10 @@ public: virtual void MoveToPosition(const Vector3f & a_Position); virtual bool ReachedDestination(void); - char GetMobType(void) const {return m_MobType; } // MG TODO : see if we can delete this one. - eType GetMobTypeAsEnum(void) const {return (eType)m_MobType; } // MG TODO : see if we should store m_MobType as enum instead of char. + // tolua_begin + eType GetMobType(void) const {return m_MobType; } eFamily GetMobFamily(void) const; + // tolua_end const char * GetState(); @@ -116,8 +118,6 @@ public: virtual void Attack(float a_Dt); - int GetMobType() { return m_MobType; } // tolua_export - int GetAttackRate(){return (int)m_AttackRate;} void SetAttackRate(int ar); void SetAttackRange(float ar); @@ -150,7 +150,7 @@ protected: float m_DestroyTimer; float m_Jump; - char m_MobType; + eType m_MobType; AString m_SoundHurt; AString m_SoundDeath; |