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authorSamuel Barney <samjbarney@gmail.com>2013-10-14 17:42:43 +0200
committerSamuel Barney <samjbarney@gmail.com>2013-10-14 17:42:43 +0200
commit5df5176f8d1793b44c7e2353cb46ca0966be1bdd (patch)
tree95343394cd9902ceaf885f379342c593392e9c16 /source/Mobs/Monster.h
parentMobs no longer spawn up in the air. (diff)
parentAPIDump: Documented HOOK_HANDSHAKE. (diff)
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Diffstat (limited to 'source/Mobs/Monster.h')
-rw-r--r--source/Mobs/Monster.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index b2676f5b1..d784f2eec 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -113,6 +113,11 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
+
+ // Overridables to handle ageable mobs
+ virtual bool IsBaby (void) const { return false; }
+ virtual bool IsTame (void) const { return false; }
+ virtual bool IsSitting (void) const { return false; }
enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState;
enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality;
@@ -147,6 +152,7 @@ protected:
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
void HandleDaylightBurning(cChunk & a_Chunk);
+
} ; // tolua_export